Marincess Sea Horse
September 16, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Marincess Sea Horse starts us off on this spectacular week.
If you have a Marincess Link Monster then you’re in business for dropping this from the hand. Cyberse have plenty of support, Cynet Mining can get you Sea Horse to the hand, as well as other WATER support cards. There are six Link Monsters in the archetype, so you won’t be short of targets to allow for Special Summon. Sea Horse offers the same effect she has to another WATER when banished (not during the same turn she hit the grave). She is a one card Marbled Rock, the Link 3 of the archetype, and that is pretty darn good. You can use your Normal Summon on her and get to Marbled Rock and get Sea Horse back to the hand for next turn, losing you no advantage. She is for sure the monster that allows for quick link climbing and while the Marincess Link Monsters lock you into the archetype that won’t matter. Sea Horse combos well with Marbled Rock, setting up the grave for any WATER monster to be Special Summoned from the hand to a Marincess link point. Crystal Heart would give your Link Monster more protection, but if you want that one card Link 3 you wouldn’t be able to do it without incorporating more cards.
Great card mechanics for the archetype and balanced as it isn’t a Level 4 nor does it have high ATK.
Until Next Time
As much as I wanted to do more with Rising Rampage, I didn’t want other sets getting too old before we reviewed them, around a month after release seems fine and I wanted to look at the Rokket Structure, Fist of the Gadgets, and the Legendary Duelists 5 month, so we are ending the RIRA reviews (unless something from this set is in the Top 10 of 2019) with Marincess week, starting with what is currently their best Main Deck monster (though there’s only 2 right now in the TCG) and that’s Marincess Sea Horse.
Sea Horse is a Level 3 WATER Cyberse with 1400 ATK and 1000 DEF. Stats are fine for a Level 3, I like WATER and being a Cyberse is nice with cards like Lady Debug and Cynet Mining being able to search for it. You can Special Summon this card from the hand to a zone a Marincess Link Monster points to, and you can only summon Sea Horse this way once per turn. So Normal Summon this, go into Blue Slug, Blue Slug’s effect grabs back Sea Horse, and then you can Special Summon Sea Horse to the zone Blue Slug points to. I’ll explain the rest of the combo later in the week as we look at the other links (no Blue Slug review cause I wanted to review one of the Traps at least), but it’s very easy to achieve and it really helps get into bigger Link Plays with relative ease, which I appreciate. During the Main Phase, except the turn this was sent to the graveyard, you can banish this card to Special Summon a WATER monster from your hand to a zone a Maincess Link Monster points to, and this is a hard once per turn effect. Some cards I don’t like the “except the turn this card is sent to the graveyard” clause, but I’ll give it a pass on this one since it’ll probably be easy to abuse with her Special Summon effect and being Link Material more often than not, so I can approve of her giving you other bodies without wasting your Normal Summon in later turns, it’ll get better as we get more Marincess monsters, but for now you can use any WATER monsters like the Frogs (mainly Swap Frog, Dupe Frog, and Ronintoadin). It’s a pretty good piece of support that can help many WATER decks since the Marincess monsters can mostly help out a lot of WATER strategies, you play three of this if you play Marincess in any capacity I feel.
Advanced Rating: 4.25/5
Art: 4.5/5 She’s pretty, but I’m not getting the Cyberse feel here (but I don’t get it from the whole archetype, so I guess I shouldn’t expect this to be different).
Monday brings us to Marincess week, kicking things off with Marincess Sea Horse. She benefits from being a Cyberese, as well as a Level 3, appropriately Water Monster, with 1400 attack and 1000 defense. So, first we see you can Special Summon this card from your Hand, so long as you have a theme Link Monster on the Field, and it has to be to a Zone said Link Monster points to. Specific here, but it’s still an option, and it’s good.
She can only be Special Summoned in that manner once per turn. I guess that’s appropriate enough to prevent spam and swarms, (given how easy it is for certain Water types and themes to swarm) but I don’t like that condition given the conditions for the Special Summon itself. Next, we have another once per turn effect attached to this card.
You can remove this card from your Graveyard from play, during your Main Phase (save the turn this card went to the Graveyard, so if you dump during the Main Phase or something, you’d have to wait a turn) to Special Summon a Water Monster (not a theme one specifically, just any Water Monster) again to a zone a theme Link Monster points to. Opens up some synergy and it’s an honest 1-for-1 there.
Rating: 3.75/5 Combo potential is here with the theme, and somewhat out of if you want to run a hybrid of Water themes. I like a lot on the second effect it can be ANY Water Monster, so you can drop a big body if you want or have it available.
Art: 4/5 Very pretty, but I see nothing Cyberese reminiscent, nor does anything here resemble a Sea Horse…but I get the water feel absolutely. Her outfit is a big knock of Dark Magician Girl to me, just minus the hat and staff.
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