Mannadium Meek
Mannadium Meek

Mannadium Meek – #CYAC-EN014

If you control “Visas Starfrost” or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon “Mannadium Meek” once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 “Mannadium Meek” from your Deck, then you can increase its Level by 2.

Date Reviewed:  July 3rd, 2023

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Mannadium Meek begins our look at the Mannadium archetype, an archetype tied into the Visas Starfrost storyline.

As a Fairy there’s plenty of support backing it up, and it doesn’t have to go into a Visas-geared deck. Whenever I see Level 2 I immediately think Tuner before confirming if it is true or not, in this case it is. Level 2 Tuner with 0ATK/1800DEF won’t win you anything in a battle, but that isn’t the point of Meek. Meek is an extender that Special Summons itself when you’ve got Visas Starfrost on the field or something that shares its stats (6 total in the game, typically another form/version of Visas within the storyline). With Visas on the field alongside this you’ve got two Tuners on the field that were Special Summoned. With levels of 2 and 6 you’ve got a few options for Synchro Summoning at your disposal as well as Link 2 options.

Meek isn’t Meek when it comes to their second effect: replacing itself when destroyed with another copy of itself. In addition, Meek will increase to a Level 4 upon summon, making it a very useful tool for Synchro Summon players. Using anything that is a 1-for-1 effect will do here (tomorrow’s CoTD), but you can also use something like Mannadium Abscission to get a search of Wednesday’s CoTD or, if you have that card already on the field, a Mannadium search alongside your next copy of Meek.

Small extender monster that at its most basic will get you a Level 2 Tuner to Synchro Summon or Link Summon something. At it’s best, Meek will be fodder for a 1-for-1, Special Summon another copy of itself and give you a higher Level Tuner option to Synchro or Link climb more. It is good for the Visas archetype as its Special Summon is geared towards that, but as a Fairy it could easily be thrown into a Fairy deck with their abundance of Special Summon effects.

Advanced-3.5/5     Art-3/5

Until Next Time
KingofLullaby


Mighty Vee
Mighty
Vee

July starts with our coverage of the Mannadium archetype introduced in Cyberstorm Access, picking up from the miscellaneous Visas cards from over the weekend. Their first card this week is Mannadium Meek, a level 2 WATER Fairy Tuner monster. Level 2 might sound some alarms as Spright support, though fortunately the archetype doesn’t really synergize well with Spright in the first place. As a level 2 Tuner, its stats aren’t unexpected, with a whopping 0 attack but a much better 1800 defense, though neither are great stats in the grand scheme. That said, if you must, 0 attack does let Meek get searched by Piri Reis Map if you want to use it for some reason.

On a hard once per turn, you can Special Summon Meek from your hand as long as you control Visas Starfrost or any monster with 1500 attack and 2100 defense, which applies to the entirety of the Heart family; in practice, the only monsters you really need to worry about are Scareclaw Reichheart and tomorrow’s member of the Heart family, as they’re the most conducive to accessing Visas Starfrost. Meek’s other effect is curiously not once per turn, triggering if it’s destroyed by battle or card effect; it’ll let you Special Summon another Meek from your deck and optionally increase its level by 2 in the process, effectively making it level 4. This effect is meant to help you summon level 8 monsters in the archetype when combined with tomorrow’s monster, but you can take advantage of the level modulation as you see fit; most of the time you’ll want it to stay at level 2 anyway since one of the deck’s playmakers is a level 6 Synchro monster. Some would say that a non-once per turn Special Summon from deck is ripe for abuse, but for now, not much of note has come from it; Meek is just overall one of your stronger extenders in the Mannadium archetype, so you might as well run three in Mannadium.

Advanced: 3.75/5

Art: 3.5/5 Tearlaments mecha when?


Crunch$G Avatar
Crunch$G

We finally start Mannadium Week proper and it’s fitting to start with one of the two Tuners we currently have for said archetype: Mannadium Meek.

Meek is a Level 2 WATER Fairy Tuner with 0 ATK and 1800 DEF. The DEF stat is fine, WATER is good, Fairy is solid, and being a Level 2 Tuner gives a lot of room. So the first effect lets you Special Summon this from the hand if you control Visas Starforst or any monster with 1500 ATK/2100 DEF (of course intended to be the “Heart” monsters). Pretty easy to get this on board since Visas Starfrost has an easy Special Summon effect that synergizes well with the archetype and it’s easy to get to the 1500/2100 Hearts since they are all Warriors and searchable off their archetypal Field Spells. You can only Special Summon Mannadium Meek once a turn this way, which is fine. The second effect has no once per turn on it at all, being upon destruction by battle or card effect, you can summon a Mannadium Meek from your Deck and then you can increase it’s Level by 2. Mannadium have more than enough ways to destroy this while making their plays like Riumheart, Abscession, and Visas Starfrost himself, so your Tuner floating off your destruction effects is nice and the addition of a Level Modulation to make a Level 4 Tuner if you so wish is a good bonus. Meek is the main Tuner for Mannadium since it helps with Level 6 or 8 Synchros with greater ease, or to help summon the boss monster since it only uses Tuners to begin with. If any of the Mannadium Tuners should be ran at 3, it’s Meek.

Advanced Rating: 3.5/5

Art: 4.5/5 I wonder if this implies we make Tearlaments a distant memory now after that whole debacle?


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