Magikey Mechmusket – Batosbuster – #DAMA-EN032
You can Ritual Summon this card with “Magikey Maftea”. If this card is Ritual Summoned: You can add 1 “Magikey” card from your Deck to your hand. You can only use this effect of “Magikey Mechmusket – Batosbuster” once per turn. Once per turn, when an attack is declared involving this card and an opponent’s monster that has the same Attribute as a Normal Monster or “Magikey” monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent’s monster until the end of this turn, then draw the same number of cards placed under the Deck.
Magikey Beast – Ansyalabolas – #DAMA-EN036
1 “Magikey” monster + 1 Normal Monster, except a Token – If this card is Fusion Summoned: You can add 1 “Magikey Maftea” from your GY to your hand. You can only use this effect of “Magikey Beast – Ansyalabolas” once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or “Magikey” monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
Date Reviewed: September 22nd, 2021
Rating: See Below
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
One of two days reviewing two cards in one segment this week. Lets get things rolling with one of each for the Magikey archetype.
Magikey Mechmusket – Batosbuster is probably one the easiest Ritual Summon you’ll ever attempt. Level 4 Ritual Monster is inanely easy to summon, especially when the main monster in the archetype is a Level 4. One of the two monsters that do searching for the archetype, Batosbuster gets you a Magikey search on his Ritual Summon. The cycle to the bottom of the deck and draw the same number of cards is more about freshening your hand versus negating your opponents monster effects. While the negation is great you don’t gain any ATK or protection, but you do get a shot at bettering your hand. Needing the same Attribute as a Magikey or a Normal Monster you have in the grave narrows your use of this effect unless you get your grave going early on. Predominantly DARK-based, there are chances to cover LIGHT, WIND, and EARTH Attributes, but DARK is your best chance, and being the most popular Attribute that should go a long way.
Two DARK Attribute, one EARTH, and one LIGHT Attribute Magikey in the Main Deck, Batobuster may be best a few turns in once your grave is filled with a few Magikey Attribute.
Magikey Beast – Ansyalabolas is the first Fusion Magikey we’ll look at this week.
Needing to use a Normal Monster alongside a Magikey, you’ll be using at least one copy of Clavkiys and another of your Magikey monsters. Use Magikey Maftea to streamline the process if you have your Clavkiys on the field. Cycle back Maftea for another Fusion/Ritual Summon this turn or save it for later. The ability to change a monster to DEF and drop its DEF by 1000 won’t do anything against Link Monsters, and with 2200ATK you should be able to take down a decent amount of monsters. This effect will be great against boss monsters with higher ATK than Ansyalabolas. Revolving around Attribute synergy you’ll need to match the Attribute of the opponent’s monster with one Magikey or Normal in your grave.
Matching the Attribute for the effect isn’t something I like, but at least you get to cycle back your Fusion/Ritual Spell without having to jump through any hoops. Against DARK Attribute archetypes this restriction won’t be a problem, but you won’t always have monsters on the field that fit in that window.
Until Next Time
Double Troube for Wednesday and Friday as we look at a Fusion and Ritual for the Magikey archeytpe both days. Today we look at the Level 4s: Magikey Mechmusket – Batosbuster and Magikey Beast – Ansyalabolas.
Batobuster is a Level 4 DARK Machine Ritual Tuner with 2000 ATK and 2200 DEF. Overall good Level 4 stats, DARK is a great Attribute as always, Machine is a pretty good Type, and being a Tuner is great (making this the only Ritual Tuner in the game). Also should mention the 2000 ATK makes this pefect to put into Drytron at least. You of course can Ritual Summon this with Magikey Maftea. Upon being Ritual Summoned, you can search for any Magikey Spell/Trap from the Deck. You got some options like Maftea of course, but Magikey World might be better since it can search a monster and then put something back from hand to Deck to get to Maftea. You also got Magikey Lock – Unlock for some Spell/Trap negation since the archetype on its own lacks that. The search effect is a hard once per turn, but we still got more to this card. With a soft once per turn, when an attack is declared involving this card and an opponent’s monster with the same Attribute as either a Normal Monster or “Magikey” in your graveyard, you can place any number of cards from your hand to the bottom of your Deck to negate the effects of that opponent’s monster until the end of the turn and then draw cards equal to the number you put back to the bottom of Deck. It’s a weird effect to say the least. Effect negation is good, but it’s more niche in the Battle Phase, especially on a battling monster. The mulligan is pretty good at least, and thankfully isn’t a cost to put cards back in Deck, otherwise this is a big negate target. Mechmusket has good qualities being a Spell/Trap searcher alongside being a Level 4 Ritual Tuner. This is a good combo piece for the archetype, helps get a potential Synchro going at the very least, though you’re not too likely to take this to the Battle Phase for the other effect.
Advanced Rating: 3.75/5
Art: 4.25/5 Pew Pew
Now for Ansyalabolas, we got a Level 4 DARK Beast Fusion Tuner with 2200 ATK and 2000 DEF. Better to have the higher ATK, DARK still great, Beast not as good, and being a Level 4 Fusion gives you Instant Fusion for a Level 4 Tuner now. Fusion Materials are any Magikey monster and any Normal Monster that isn’t a Token. Upon Fusion Summon, which Instant Fusion counts, you can add Magikey Maftea from grave to the hand, which is good to keep your plays going. That’s a hard once per turn effect, but the only one as it should be. The other effect is a soft once per turn to target an Attack Position monster the opponent controls with the same Attribute as a Normal Monster or Magikey in your graveyard and switch it to Defense Position alongside a 1000 DEF debuff. Pretty good to help run over some stronger monsters, though this isn’t as good if you summoned this off the aforementioned Instant Fusion. The summoning requirements at least makes this easy to get off Maftea. The final effect just banishes anything this destroys in battle, which shouldn’t be the hardest thing in the world with 2200 ATK, though you’ll struggle with multiple boss monsters considering you still only get the other effect once a turn unless you had multiples of this. Anyways, being a Level 4 Tuner you can summon off Instant Fusion is outstanding, but this does have good qualities as well to make it useful in a dedicated Magikey Deck. I’d say this is worth running as well.
Advanced Rating: 4/5
Art: 4.5/5 What is that and why do I not want to upset it?
According to the arts of the various cards, especially these Extra Deck ones, Little Jack Atlus seems to be a man of many talents.
First up is our Fusion: Magikey Beast-Ansyalabolas
Said Monster is a Level 4, Dark/Beast Fusion, with 2200/2000. MBA (I made a funny) is also a Tuner, for an additional plus, and needs a Magikey Monster and a non-Token, Normal Monster, to be Fusion Summoned. Nothing terribly difficult there, and plenty of support for a Dark Monster. You get Magikey Maftea from your Grave back to your Hand when this guy is Fusion Summoned, so a free card is fine. You may have used it to bring this out (or any of these, of course, but I digress). Once a Turn on this, so while you can use that card again, you wouldn’t be able to cycle it back to you if you brought another of these out. But that’s not a huge deal. Also once a Turn, you can Target an opponent’s Monster in Attack Position, and change it to Defense Position; so long as it has the same Attribute as a Normal or Magikey Monster in your Graveyard. Simple enough, and the chosen Monster loses 1000 defense. That probably is moot most of the time. A great deal of Monsters have low defense anymore these days, but it could still help on a boss, or if you have weaker Monsters out. Lastly, any Monster that this guy destroys is removed from play. 2200 is enough to take some stuff down, and there’s only one Synchro in this Theme right now. So you likely aren’t going to use him as a Tuner (unless your Extra Deck has other Synchros, and even then you might have other Tuners).
Art: 4/5 Little Jack Atlus-Beast Tamer!
For the Ritual Side, we have Magikey Mechmusket-Batosbuster. Also Level 4, Dark/Machine is a slightly better pairing than Dark/Beast, the attack and defense are inverted here, and MMB here also benefits from being a Tuner. For another improvement, a Ritual Summon instead of netting you a specific card, gives you ANY Magikey card from your Deck to your Hand. (Which is, once per Turn, matching his Fusion counterpart). The second Effect here is a really nice take shuffle (two funnies today!) on the card Reload: When involved in a Battle with an opponent’s Monster, same condition as yesterday where their Attribute has to match a Normal Monster or Themed one in your Grave, you can place any number of cards from your Hand on the bottom of your Deck. If you do so, you negate the Effect(s) of that Monster, and Draw the same number of cards at the End Phase that you placed on the bottom of your Deck. I like that SO much. Sure, it’s once per Turn (as it should be) but to cycle your Hand like that if you need to is amazing. And that you control how many cards you want, as opposed to being required to do your whole Hand. This card is a solid improvement over his beast riding friend.
Art: 4.5/5 LJA also has the BFG, it would appear.
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