Magicians' Souls
Magicians’ Souls

Magicians’ Souls
– #LED6-EN002

You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
● Special Summon this card.
● Send this card to the GY, then, you can Special Summon 1 “Dark Magician” or 1 “Dark Magician Girl” from your GY.
You can only use each effect of “Magicians’ Souls” once per turn.

Reviewed: March 16th, 2020

Rating: 5.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

Whoops, someone forgot to make this card more specific to the Dark Magician archetype. Today we start Legendary Duelists month with our Dark Magician themed week for Yugi and the first card he gives us is Magicians’ Souls.

Souls is a Level 1 DARK Spellcaster with 0 ATK and DEF. A lot to like here with the Level 1 making it searchable off of Where Arf Thou and DARK Spellcaster being a good combo, I can’t really care for 0/0 stats since this is just a combo piece and it’s a very small monster anyways. The first effect of this card lets you send up to 2 Spells/Traps from your hand or field to the graveyard to let you draw an equal number of cards. Drawing cards is good, especially in exchange for cards that are potentially dead in your hand or just better in the graveyard. In the Dark Magician strategy, you can get rid of extra copies of Dark Magical Circle on your field to set more backrow or get some Magician’s Navigations in the graveyard for Spell/Trap negation if you didn’t have a Dark Magician in the hand to help activate Navigation. In Lunalights (yes, this is good in Lunalights), you can send Serenade Dance to help summon a Lunalight from the Deck while getting the discard fodder off the draw, and the same goes for Luna Light Perfume to search a Lunalight while getting the discard fodder for that effect. In SPYRAL, you can send the Missions to the grave to help summon more monsters, send Big Red since the equipped monster isn’t destroyed when it leaves the field, or send SPYRAL Resort if it’ll just go to the grave at the end of the turn anyways and get it back with Barricadeborg Blocker. A very interesting card for these Decks, now to make good use of it you probably want to use its other effect to send a Level 6 or higher Spellcaster from the Deck to the graveyard to Special Summon this card or send it to the grave to summon a Dark Magician or Dark Magician Girl. The latter option is exclusive to the Dark Magician strategy really, though Decks will soon likely throw Dark Magician into their Decks to use Dragun of Red-Eyes, but in Lunalights you just use Apprentice Illusion Magician since it can Special Summon itself and SPYRALs already have Master Plan. There’s just so much good synergy with this card in several Decks and I imagine we’ll get more soon to the point where this could get hit on the F/L List, even if I don’t want it to for Dark Magician’s sake. Both effects are a hard once per turn, which should surprise nobody. It’s such a great card overall and another card to add to the list of “Why we should make cards work exclusively with the archetype they’re meant for!”

Advanced Rating: 5/5

Art: 5/5 Dark Magician and Dark Magician Girl as a whole can give us stunning artwork, this is one of those cases.

Dark Paladin's Avatar

Look at this, a Spellcaster week not chosen by me!  Magician’s Souls kicks things off this week.  A Level 1, Dark/Spellcaster with 0 attack and defense, on its own, isn’t going to win many contests, but many things can be done with this card.  By sending up to two Magic/Trap cards you control to the Graveyard, you can Draw an equal number of cards. 

Now, note, these cards can be on the Field or in your Hand.  Or both even.  And the ones on the Field can be face-up or face-down, so the effect here is very open ended.  And given how cards in your various Spellcaster build can still trigger effects in the Graveyard, and you’re getting one or two new cards from the Deck, this is rather awesome.

If this card is in your Hand, by discarding a Level 6 or higher Spellcaster, you can Special Summon this card.  Which tandems with the latter effect here where you can send this card from the Field to the Graveyard to Special Summon a Dark Magician or Dark Magician Girl from your Graveyard.  Logically/likely that’s what you dumped to bring out this card.

This is a rare card where it does you good on the Field and in your Hand.  It gives you resources, cycles resources, and can bring powerful Monsters back from the Graveyard.  Honestly, in any Dark Magician build alone, I’d play three of these.

Rating:  5/5

Art:  5/5 too.  The textbook Magician seal is here, and I like the cosmic, spiritual essences of Dark Magician and Dark Magician Girl here 

KoL's Avatar
King of

Hello Pojo Fans,

Magician’s Souls starts off a Spellcaster-themed week, and is one of the most sought after cards in the game currently (likely to be #1 at the end of the year for our Top 10 too).

Searchable in many ways, if you have at least one Spellcaster that’s Level 6 or higher in your deck you’ll get to Special Summon this. Regardless of that effect, this card can fit into any deck that runs spell/trap cards. 1-for-1 trade for up to two cards is tremendous, especially since you don’t have to give up Magician’s Souls to do it either (typically you have to give up the monster for a draw-style effect like this). Dark Magician/Dark Magician Girl theme support was expected given the artwork, and I love how you can thin your deck of a DM/DMG and Special Summon it from the grave immediately using this card. The spell/trap pop to draw is what makes this card amazing. On field or in hand is unheard of flexibility, and the fact that you keep Magician’s Souls on the field, AND it isn’t restricted to needing another Spellcaster or some other restrictive clause makes this card a must if you can afford it. Turn them into Linkuriboh after or use as a higher Link Summon or maybe a Synchro Summon or tribute.

This card is too good and it wouldn’t surprise me if it is hit somehow on the next list. You can splash it into any deck that runs spell/trap cards, and if you can drop a useful Spellcaster to meet the Special Summon effect, this card is even better to not take up your Normal Summon.



Until Next Time


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