Magic Cylinder
Magic Cylinder

Magic Cylinder – #LON-104

When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Date Reviewed:  January 20th, 2022

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Magic Cylinder is our Throwback choice this Thursday and as previously mentioned, one of my favorite Secret Rare pulls ever.

Easy to use an iconic, set it and wait to block some major damage. The only downside to this card at this point is that it has to target, and that makes it a victim of the ever-expanded card pool that has many monsters that are protected against targeting. Still, it stands as one of the great cards to do quick and easy LP damage to your opponent. While not an offensive card, it is a solid defense card, negating an attack and then doing the damage to your opponent. Not “original” attack either, so powered-up monsters suffer greatly to this card.

Not much else to say about this old card: nice that it got some support in Magical Cylinders, Magic Cylinder stops an opponent’s monster and does the full brunt of damage to the opponent, enough said.

Advanced-3/5     Art-4.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Now we look at the actual Cylinders themselves: Magic Cylinder.

Magic Cylinder is a Normal Trap that targets and negates an opponent’s monster’s attack and burns the opponent for damage equal to the ATK of said monster that attacked. So something nice to pull off as a surprise and it can deal game-ending damage if you hit a big enough monster and your did enough LP damage to the opponent. It’s great overall when you add it with potential other burn cards as well. It was better back in the day, hence its status on the Limited section of the F/L list, but it can still steal games. Probably not something for every Deck anymore, but if you’re playing dedicated burn, then this is a good option to get some good burn.

Advanced Rating: 3/5

Art: 4/5 Old art, while simple, has some charm to it always.


Dark Paladin's Avatar
Alex
Searcy

Magic Cylinder (I didn’t check how many times) is a card I’m happy I’ve gotten to review I know multiple times.  This card has seen its text change over the years, and having moved through different stages on the Ban List (currently unlimited) may not be the favorable or useful Trap it once was, but it still can be.  Target an opponent’s Monster when it attacks lets you negate said attack, and if successful, deal Damage to your opponent Equal to the Monster’s attack.  Simple enough, and I love that this card still deals Damage equal to the Monster’s current attack, not its original attack, so that’s a nice thing to see.  Three of these would likely be a bit of overkill, but it could be a big enough surprise factor, too, to win you a game.  Even in Burn and things of the nature, this isn’t the most popular of cards, but I wouldn’t fault anyone for using 1, regardless.  Or even keeping one in a Side-Deck if you need a little (extra) Damage.

Rating:  3/5

Art:  5/5  I still have a secret rare of this from LoN and it’s always been one of my favorite foils and pictures.


Mighty Vee
Mighty
Vee

Obviously, we can’t talk about Magical Cylinders without bringing up the original Magical Cylinder for Throwback Thursday, one of the deadliest battle traps from ancient times that sadly hasn’t aged well. It’s a normal trap that can only be activated when an opponent’s monster declares an attack; you target the attacking monster, negate the attack, then inflict damage to your opponent equal to the monster’s current attack (which means big damage even against monsters like Accesscode Talker). Magical Cylinder was pretty nasty in the old days when backrow removal and negation were less common and life points were more valuable. Nowadays, as a battle trap, Magical Cylinder will most likely be removed before your opponent even enters the battle phase, or even if you do activate it, it can simply be negated or, if your opponent deems the burn inconsequential, they’ll just ignore it entirely and keep playing. Yesterday’s Magical Cylinders certainly helps by doubling the amount of damage, which can even OTK your opponent if they’re attacking with a monster with over 4000 attack, but it’s still predictable and doesn’t do much to advance your game state. Perhaps battle traps will one day get their time in the sun again like Hole cards did with Traptrix, but until then, Magical Cylinder remains a relic that should probably stick to old-school formats.

Advanced: 2/5

Art: 3/5 Simple and classic design, many people might remember when Yugi used it in the original anime.


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