Lucky Energy – Chilling Reigns
Date Reviewed: July 17, 2021
Ratings are based on a 1 to 5 scale. 1 is horrible. 3 is average. 5 is great.
We end this week with the final new Special Energy card from the latest expansion, Lucky Energy (SW – Chilling Reign 158/198). Lucky Energy only provides [C] while attached to a Pokémon, so it is all about the rest of its effect. Namely, when a Pokémon with Lucky Energy is your Active, and it is damaged by an attack from your opponent’s Pokémon, you get to draw a card. This effect works even if the Pokémon with Lucky Energy is KO’d. So, even if you use this and the Pokémon in question is immediately attacked and KO’d during your opponent’s next turn, you’ll still draw a card off of it. Assuming you also used an attack fueled at least partially by Lucky Energy as well… that’s a decent return.
Decent, but not all that good. Fortunately, that is where combos come in. The two obvious, and they can also be used together, originate with Porygon-Z (SM – Unbroken 157/214) and Blissey V. While it isn’t going to replace Triple Acceleration Energy, Twin Energy, and/or Recycle Energy, it might join them. Use Porygon-Z’s “Crazy Code” Ability to flood your Active with Lucky Energy. Your opponent hits that something, and you draw one to four cards. If it was something that isn’t easy to KO, you keep getting to draw that way until it falls, or something forces you to discard Lucky Energy.
Blissey V can attach Energy from the discard pile with its “Blissful Blast” attack, after the attack does damage. As long as something isn’t avoiding the damage, this means you can do a bit of damage then slap up to three Lucky Energy onto Blissey V. With Blissey V’s 250 HP, there’s a good chance Blissey V is going to be at least a 2HKO for your opponent, and that means drawing more and more cards from those copies of Lucky Energy. Drawing more cards can mean more chances to get healing effects going, further increasing Blissey V’s lifespan!
Still, I have to admit that this doesn’t feel like enough. Lucky Energy is burning your manual Energy attachment or some other bonus Energy attachment(s) for the turn, and your opponent might attack something else or use an attack that doesn’t do damage… in which case Lucky Energy isn’t lucky at all. Lucky Helmet has a similar effect to Lucky Energy, but it is a Tool and you draw two cards each time the equipped Pokémon is damaged by an attack from your opponent’s Pokémon. If you don’t have something that can tank while Active, then you might be better off slapping Lucky Egg on instead. Sure it is another Tool – not a Special Energy card – but when your Active Pokémon with Lucky Egg attached is KO’d, you draw until you have seven cards in hand.
- Standard: 2/5
- Expanded: 1/5
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