Lockout Gardna
Lockout Gardna

Lockout Gardna

When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent’s monster until the end of this turn.

Date Reviewed: December 12, 2017

Rating: 2.17

Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.

Reviews Below:

King of

Hello Pojo Fans,

Lockout Gardna is a monster that tries to be Battle Fader, but can’t quite get there.

Gardna can Special Summon itself from the hand off a direct attack, which is handy, but it is in attack position. It’s cannot be destroyed by battle doesn’t do much if you’re fending off a swarm of monsters with a 1000ATK monster that can’t die. It can negate a monster effect until the end of a turn if activated while it is on the field. What is holding this card back is its restriction to being in attack mode and that it has to be a direct attack. If you could drop this monster whenever you are attacked it would be quite handy with its indestructibility for the turn. Being able to negate its own effect and then negate one of your opponents monsters effects from activating is still a handy lockdown move, but Battle Fader ends the Battle Phase immediately and prevents you from taking any damage.

It could be used as a tech, but being Cyberse-Type, I’d leave it to being within their archetype.

Advanced-1.5/5     Art-2.5/5

Until Next Time


One of the preview cards for Extreme Force is a part of the newest Cyberse-type, and it seems to be somewhat of a hand trap. Lockout Gardna.

If your opponent declares a direct attack, you can summon this guy from the hand in Attack Position and he cannot be destroyed by battle that turn. Sucks it cannot be in Defense, cause no player should want to take damage, and I imagine every monster your opponent will likely have more than 1000 ATK. When your opponent activates a monster effect that targets a Cyberse you control, you can negate the effects of both the Cyberse monster and the monster your opponent controls until the end of the turn. Negation is nice, but this is a very weak form of it. It would of been nice if it destroyed the monster it negated, especially considering how specific it is to what you can negate. If you are playing the Cyberse deck, you can skip on this card unless you really want that extra monster, but the deck will have better ways to spam than this.

Advanced Rating: 2.25/5


Lockout Gardna is a Level 3 Earth Cyberse-type monster with 1000 Atk and 1000 Def. It’s cool for what it does, but it doesn’t do enough. Firstly, it Special Summons in Atk mode itself when you are about to be attacked directly and then it can’t be destroyed by battle that turn. Realistically, you save yourself from 1000 points of damage every time this effect activates. You also get a free monster on the field. Then, while it’s on the field, if a monster effect targets a Cyberse monster, you can negate the effects of that monster and whatever Cyberse monster it was targeting. It’s not once per turn, but Lockout Gardna targets itself, you can’t use the effect again because it will be negated. Technically, it works in any deck, but that’s not really good enough. Defense doesn’t win games. 

Score: 2.75/5     Art: 3/5

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