Knight-Errant of Eos
Knight-Errant of Eos

Knight-Errant of Eos – March of the Machine 

Date Reviewed:  June 2, 2023

Constructed: 3.50
Casual: 4.25
Limited: 4.00
Multiplayer: 3.50
Commander [EDH]: 3.63

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 

 James H. 


Knight-Errant of Eos is definitely a creature that wants to pay off white’s going-wide strategies, rewarding you for spending less mana on it. If you convoke five creatures, you’re going to be able to find two creatures with mana cost five or less…which can hit other copies of itself, amusingly, but is a prety good way to find other big, curve-topping creatures thrats. Even if you don’t convoke all fo the way, being able to get two more creatures to your hand is promising, and Collected Company showed us the value of being able to tutor out cards quickly. Off course, this is no Collected Company, as it only puts them in your hand, but I still think that’s a good way for a weak card-advantage color to eke out advantage over a long game. It’s also a 4/4 body with synergies with Knights, which is not wholly irrelevant.

I’ll also mention that cost-increasing effects interact interestingly with this creature, but those might be weird enough to just be mentioned in passing.

Constructed: 3.5
Casual: 4.5
Limited: 4 (you’re going to want to convoke this in at 3 or more, probably, but as long as it’s not convoking for zero, you should be good)
Multiplayer: 3.5
Commander [EDH]: 3.75


I recently learned that there’s a deck in Pioneer that’s based on convoking 4/4 creatures out on the second turn, which previously was just Venerated Loxodon. It’s crazy to think that there’s now a second creature with the exact same cost, stats, and also convoke. Knight-Errant of Eos is good in that same style, with neither being a direct replacement for the other – the Knight does, however, usually give you at least one extra creature to play with, which is important for any strategy that tends to go all in. It doesn’t have to be that specific deck, since you’re presumably not using this in a constructed deck unless you intend to convoke it. The effect is also decent to have in a stalled table late in the game, presuming of course that you have creatures to find that are capable of breaking through. And much like M20’s elemental knights did, he’s arriving just in time for an Arthurian legend-influenced set . . .

Constructed: 3.5
Casual: 4
Limited: 4
Multiplayer: 3.5
Commander [EDH]: 3.5

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