Kashtira Arise-Heart
Kashtira Arise-Heart

Kashtira Arise-Heart – #PHHY-EN046

3 Level 7 monsters
Once per turn, you can also Xyz Summon “Kashtira Arise-Heart” by using 1 “Kashtira” monster you control, if an effect of “Kashtira Shangri-Ira” was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.

Date Reviewed: December 29, 2023

Rating: 475

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Kashtira Arise-Heart was the obvious choice for the #1 spot on the countdown. The most dominant deck with an Extra Deck monster that takes away your graveyard, yup, easy choice.

Three Level 7 monsters isn’t hard for Kashtira to do, but also being able to use only 1 Kashtira monster if your other Kashtira Xyz Monster (Shangri-Ira) activated its effect successfully this turn is far easier, and works best with this cards effects. Ira alongside Arise-Heart is what made this card ban worthy. Macro Cosmos effect while on the field makes Arise-Heart great against most decks, making it a walking permanent Dimensional Shifter with 3000/3000 stat line.

Once per Chain, and that’s important, if something gets banished, Arise-Heart gets one of those banished card(s) as a material on itself. Once per Chain could happen multiple times per turn, netting Arise-Heart multiple materials. Self-attaching of materials each turn helps with using a non-Xyz Monster as material to Xyz Summon this monster. Banish spot removal at the cost of three materials seems high, but that could be one turns worth of banished cards. Banishing face-down eliminates your opponent from retrieving it unless they used something like Necroface or of the like to cycle back everything to the decks from the banished zone.

It isn’t this effect either that makes Arise-Heart such a powerful card, though this effect is pretty good because you aren’t likely spending any cards of your own to activate it. Shangri-Ira blocks off unused spaces on the board when card(s) are banished, while Arise-Heart makes it so all cards get banished. Kashtira spam Level 7’s so much that you’d always get two Ira and Arise-Heart on the board at the same time, doubling the blocking of zones for your opponent. Five cards is all it too to be banished separately to block every zone your opponent had and to stop them from playing the game, and it wasn’t hard.

Game-stopping power before the game even got to get going. This was the power of Arise-Heart. Alone, it’s great with its Macro Cosmos effect, self-attaching of banished cards each Chain as Xyz Material, and ease of Xyz Summoning needing only one monster instead of three, but alongside Shangri-Ira, it was a menace. To be summoned so easily it did need Ira to activate successfully, but even without that happening you were able to summon Arise-Heart. It made Yu-Gi-Oh not fun, and Yu-Gi-Oh at times doesn’t need any help with that to be honest. It was a degenerate card and the argument could be made that Ira was the real problem and could’ve been banned instead of Arise-Heart, this 3000/3000 boss monster had to go.

Advanced- 4.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We end things off in the #1 slot with a rare case of a card that was so powerful, that it was banned the year it was release, and the ban was warranted due to its existence in the meta basically making other strategies in the meta feel completely unviable. From Photon Hypernova, we have Kashtira Arise-Heart.

Arise-Heart is a Rank 7 DARK Machine Xyz with 3000 ATK and DEF. A great start with stats, Type, and Attribute. Standard materials are any 3 Level 7 monsters, but you can also summon this monster using any Kashtira monster as material the turn you used the effect of Kashtira Shangrai-Ira, which are both easy to do in the Kashtira Deck. Any card sent to the graveyard is banished instead, which basically eliminated Decks like Tearlaments after their first hits and Decks like that rose in popularity once this card took the ban. Putting Macro Cosmos on an Xyz Monster this strong is pretty unfair. Once per Chain, if a card is banished, you can attach any banished card to this as material. It’s mandiatory, but I don’t think you’d pass on this effect to get more materials, since the last effect is a soft once per turn and a Quick Effect to detach 3 materials from this card to banish any card on the field face-down, which gets rid of a problem, likely locks up a zone or two with Shangrai-Ira, and gets another material on this card. Having this in the metagame makes certain Decks unable to compete at a high enough Level, as we’ve seen with the options that have risen since the card was banned, since the initial limit wasn’t enough. If Kashtira ever got this back, you play it.

Advanced Rating: 5/5

Art: 4.5/5 He at least has this neat artwork still.

My #1: Kashtira Arise-Heart


Mighty Vee
Mighty
Vee

Perhaps expectedly, Pojo has voted Kashtira Arise-Heart as the number 1 card of 2023, and I can’t say I disagree! We’ve already covered Kashtira’s boss monster, but to review, it’s a Rank 7 FIRE Machine Xyz monster that serves as the formal boss of the Kashtira archetype, sporting a solid and clean stat spread of 3000 attack and defense as well.

Arise-Heart is a perfect storm of effects that make it a perpetual headache to pretty much every deck in some form or fashion– innately banishing an card sent to the Graveyard, in addition to having access to a Quick face-down banish for disruption has caused it to be derisively referred to as “Macro Drident”. Though the banishing effect costs a hefty 3 Xyz materials, it can quickly recuperate those losses through its effect to absorb Xyz materials each time a card is banished (which will happen often), and it’s very easy to summon in Kashtira proper. Arise-HEart is so strong, in fact, that Kashtira decks opted to simply make it and pass without any other monsters to avoid being hit by Nibiru, the Primordial Being. All of these benefits are only mitigated by its own rather blatant weaknesses: without Infinitrack Goliath, Arise-Heart has no protection whatsoever, leaving it vulnerable to most boardbreakers, and Kashtira in general is helpless against towers-lite monsters immune to targeting, such as Mekk-Knight Crusadia Avramax. Still, the fact that Kashtira was still dominant for the better part of the year, even after the axing of their zone lock combos (much to the chagrin of the Yugioh community), I can see why we’ve voted Arise-Heart as the poster boy of 2023. 

+Powerful and efficient kit that synergizes excellently with its own deck
+Easy to make in Kashtira decks proper
-Extremely vulnerable
-Requiring 3 Xyz material detaches can leave you in the dust

Advanced: 4.75/5
Art: 4.5/5 The most fitting boss for a deck of lobster Gundams? A dragon shogun Gundam, of course.


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