Joker’s Knight – #KICO-EN002
You can send 1 “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight” from your Deck to the GY; Special Summon this card from your hand, and if you do, this card’s name becomes the sent monster’s name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Joker’s Knight” once per turn.
Date Reviewed: August 16th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Joker’s Knight begins our look at the King’s Court set…finally, some good support for King’s, Queen’s, and Jack’s Knight.
Level 5 that can Special Summon itself by doing a Foolish Burial for “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight”. Copy the name of the card you send works in conjunction with tomorrows card, giving you the ability to easily get all three needed for your Fusion. One of the many things this archetype needed (aside from more cards) was a way of speeding things up. You have ways of using your cards in the grave and having Joker’s Knight become one of your three original knights gives you 4-6 copies of each essentially in your deck. Add back to the hand by cycling back a LIGHT Warrior in your grave other than itself helps get back key pieces and you could always just use Joker’s Knight’s effect next turn to bury that same card. Cycle back a Fusion that meets the criteria instead so you don’t have to run multiple copies in the Extra Deck. I’m happy it doesn’t have to be within the archetype for the LIGHT Warrior, because there are several above average LIGHT Warrior monsters you can run that you’d want to cycle back. The copy effect this card has plays so well with tomorrow’s card, as well as Joker’s Straight and just making it Queen’s Knight so you can Normal Summon King’s Knight.
Great card to start with, but not being searchable hinders how good it could be.
Until Next Time
New Poker Knight cards, so let’s look at them by starting with Joker’s Knight.
Joker’s Knight is a Level 5 LIGHT Warrior with 2000 ATK and 1400 DEF. Okayish stats overall, being Level 5 and Warrrior hurts RotA synergy, but still good type and being Level 5 LIGHT does give Constellar Pleiades access. Anyways, send any of the three original Knights from Deck to grave to summon this card and have it become the name of the sent monster until the end of the turn. Probably going to prefer to send Queen’s Knight so you can Normal Summon your King’s and get a free Jack’s Knight. It’s a free body on board, just unfourtunate you’d have to play a really bad brick if you’d want to use this outside Poker Knights. Second effect is during the End Phase, so naturally kind of slow, where you can return a LIGHT Warrior from your grave to the Deck to add this back to your hand. This is likely to help Poker Knights synergize with Slifer more so you can make him much stronger. Still, recovery is nice at the very least, and you should have something to return to Deck if you summoned this to begin with. It’s an alright card. I don’t know how much it’d be used outside Poker Knights considering we got a ton of Warriors to serve up some free Special Summons, but good support for the archetype.
Advanced Rating: 3.5/5
Art: 3.5/5 Something funny?
Continuing a Theme from last week here looking at support and miscellaneous cards here for a specific set, this week, Yugi’s Knights as opposed to the Gods. Joker’s Knight is similar to Jack’s Knight in terms of stats…Light/Warrior, 2000 attack (improvement I suppose over the 1900 of Jack) and 1400 defense. This guy can become whichever of the three original Knights (King/Queen/Jack) of your choice based on the one you choose to drop from your Deck to your Grave. King would grant you Jack to the Field, as long as you already had Queen out, of course. But I don’t think choosing King would help, as he gets his Effect when Normal Summoned. You Special Summon this guy via the dump Effect and it becomes that AFTER. It can cycle back to your Hand at the End Phase from your Grave if you cycle another Light/Warrior from your Grave back to your Deck. The idea here is good enough, but the execution is terrible. Nothing about this inspires me to play one instead of or even additionally to at least the originals. The dump mechanic and even the cycling on the back Effect just isn’t enough. This is a classic ‘I do something, just not very well’ troupe.
Art: I mean…Dark would’ve been more appropriate, even if it doesn’t much fit the Knights. This is kinda cool but more so lacking. 3/5
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