Infernoble Knight Ricciardetto
Infernoble Knight Ricciardetto

Infernoble Knight Ricciardetto – #DUNE-EN013

You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except “Infernoble Knight Ricciardetto”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 “Infernoble Knight Ricciardetto” effect per turn, and only once that turn.

Date Reviewed:  September 18th, 2023

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

It’s a Noble Knight week this week on Pojo, beginning with the Infernoble part of the archetype: Infernoble Knight Ricciardetto.

Whenever you see Level 1, always think One For One, especially for a Tuner. Warrior-Type of course so feel free to RoTA to find Ricciardetto if One For One isn’t available. Ricciardetto being able to turn a Level 4 or lower FIRE Warrior into a Tuner opens up the Synchro game for Infernoble and the Noble Knights. Six total Level 4 or lower FIRE Warriors within the archetype aren’t Tuner, giving Ricciardetto some targets. Banishing from the hand or grave gives you some extra playability, and the restriction to hand rather than hand and graveyard has to do with the next effect of Ricciardetto, keeping it balanced.

Whenever you summon Ricciardetto you get a Marauding Captain for your FIRE Warrior monsters from the grave that can lead immediately into either of the Level 5 Synchro Infernoble Knights. Roland can get you a Warrior search for the cost of a Foolish Burial Goods from one of your Equip Spells, while Captain Oliver can be a spot removal when attacking. Both can become Equip Spells to continue your swarming and facilitate effect(s) from the other Noble/Infernoble Knights. You get locked into Warrior monsters…restriction doesn’t matter to you. For either effect, summoning Ogier will get you a Foolish Burial/Foolish Burial Goods when summoned, opening up your Special Summons if you can equip Ogier with an Equip Spell, whether by using Infernoble Knight Oliver from the grave or discarding Courageous Crimson Chevalier Bradamante to get an Equip Spell from the Deck.

Once you get one Infernoble Knight going, you can swarm and Ricciardetto can start things up. Regardless of how you use Ricciardetto, you will get a Special Summon, and that choice will determine how your turn goes.

Advanced-3.5/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Infernoble Knights return after their initial debut 3 years ago with a nice wave of brand new support, and we start off the week with the new Tuner for the archetype: Infernoble Knight Ricciardetto.

Ricciardetto is a Level 1 FIRE Warrior Tuner with 500 ATK and 0 DEF. Stats are whatever for Level 1 standards, the combination of FIRE and Warrior is great, and Level 1 Tuners give near infinite potential for Synchros. First effect lets you banish this card from your hand or graveyard to summon a Level 4 or lower FIRE Warrior from your hand as a Tuner. Easy extender, especially for a Tuner that you’ll easily get into the graveyard for Synchro Summons. Turning the monster into a Tuner gives more options for combos, and hopefully doesn’t get in the way in the chance you control more Tuners. Upon this being Normal or Special Summoned, you can target a Level 4 or lower FIRE Warrior in your graveyard that isn’t another Ricciardetto and revive it, but you can only Special Summon Warriors for the rest of the turn. The revival is great considering how many Infernoble Knights are likely going to be in your graveyard for your combos into many Synchro and Link Monsters. The Warrior restriction is fine, there’s great Warrior Synchro and Link Monsters you can run, or even the old Noble Knight Xyzs. Only one effect a turn and only once that turn, because otherwise it might be too much extension into some insane plays. Ricciardetto is pretty good for the Infernoble archetype, giving you more ways to get bodies on the board for your plays. It’s easy to summon from the Deck off of Isolde as well, due to its low Level of 1 only needing 1 Equip Spell sent to the graveyard. It’s an Infernoble staple for all the plays it allows in modern builds, just the amount ran might be able to vary.

Advanced Rating: 3.5/5

Art: 4/5 Nice sword.


Mighty Vee
Mighty
Vee

Continuing our Duelist Nexus coverage is the new wave of Infernoble Knight support, which has seen decent success in the TCG thanks to the presence of Divine Sword – Phoenix Blade and pivoted Infernoble from an aggressive but frail combo deck to a more reliable but still strong midrange style. Infernoble Knight Ricciardetto is their first card, unsurprisingly a level 1 FIRE Warrior Tuner monster, making it searchable by Reinforcement of the Army and giving it synergy with the other Infernoble cards. Ricciardetto’s stats are also not surprising for a level 1 Tuner, with a miserably low spread of 500 attack and 0 defense, but sending it into battle is a fruitless task anyway unless you really need those 500 points for lethal, somehow.

Ricciardetto has a strict hard once per turn one per turn for its two effects, which is a shame because they’re both great effects, though you’ll likely get more mileage from the second one. The first effect lets you banish it from your hand or Graveyard to Special Summon any level 4 or lower FIRE Warrior from your hand, turning it into a Tuner in the process. Banishing Ricciardetto from your hand is rather wasteful, but doing it from the Graveyard can help spit out an emergency Tuner as an extender in case of disruption, though keep in mind it might mess up Tuning combinations. Ricciardetto’s other effect is its more applicable one, triggering when it’s Normal or Special Summoned and letting you Special Summon any level 4 or lower FIRE Warrior from your Graveyard, at the cost of locking you into Warrior monsters for the rest of the turn. Combined with any level 4 non-Tuner Infernoble (popularly Maugis and Ogier), you can quickly go into Isolde, Tale of Two Noble Knights or their new Synchro monster, which we’ll cover very soon. The Warrior lock would have been a bummer in the past, as the deck’s bread and butter endboards used to consist of Apollousa, Bow of the Goddess and Borreload Savage Dragon, but their new combos now consist of purely Warrior monsters, which I think is a fantastic direction for the support to take. Though it doesn’t start any combos by itself, Ricciardetto is still valuable combo piece and extender, and has value in a lot of two card combos, so while you could make a case for three, you should at the bare minimum run at least one.

Advanced: 3.75/5

Art: 4.25/5 Like all the other Infernobles, he looks great!


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