Immortal Phoenix Gearfried
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of “Immortal Phoenix Gearfried” once per turn.
August 28th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
The week comes to a close with possibly one of the coolest boss monsters I’ve seen in awhile, just would of been nice for players if it was actually in the Structure Deck like the OCG. I’m talking about Immortal Phoenix Gearfried.
IPG is a Level 9 FIRE Warrior with 3000 ATK and 2200 DEF. A great statline for a boss monster, Level 9 is kind of fun now though you don’t need Level 9 support with this, and again the FIRE Warrior combo is great. You can banish an Equip Spell from your field or graveyard to Special Summon this card from hand, which is insanely easy to accomplish. Dump them with Isolde, equip from Deck in some cases, or just use a used Equip Spell in grave to get this out. A simple summoning condition is easy to like. At the start of the Damage Step where this monster attacks, you can equip a face-up monster on the field to this card as an Equip Spell that boosts this card by 500 ATK, but you can only equip 1 monster with this effect at a time as the (max. 1) suggests. Either way, it’s non-targeting equipping to this card is great to out opponent’s monsters while giving this a little powerboost to 3500. If you already have an opponent’s monster on this though and want it gone, then this card has a Quick Effect to negate a monster effect by sending any Equip Spell you control face-up to the graveyard and destroy the negated monster. Great way to unload Equip Spells that might be clogging your field up, or the monster equipped by IPG’s previous effect so you can use it again. I’d like if it negated anything instead of just monsters, but that’s getting way too good at that point, plus negating monster effects alone suffices most times. Each effect here is a hard once per turn, as it should be, but it doesn’t take away from this card’s power. Sure it needs the proper home with Equip Spells, but that isn’t hard whatsoever. The effect to equip monsters from the opponent or even your own to it to load up some negation is amazing. It should be easy to use this card if you’re running it, and it’s certainly worth running if you want to play with Equip Spells, most likely with Isolde, which means you’ll already have Warrior synergy more than likely.
Advanced Rating: 5/5
Art: 5/5 A vast upgrade over the original Phoenix Gearfried, looks like an ultimate boss and a true warrior.
Immortal Phoenix Gearfried closes this week and is a Level 9, Fire/Warrior, with 3000/2200 atk/def. Level 9 is fun, 3000 attack is good (I’d like a bit more on a Level 9 but it’s enough).
First we see removing an Equip Magic from your Grave from play can Special Summok this from your Hand. This is awesome and obviously a great way to get around having to Tribute two Monsters.
You can equip a face up Monster to this card (limit 1) at the start of the Damage Step and this card gains 500 attack. Small boost but all of a sudden Gearfried has 3500 attack and that’s superb. And it’s beyond awesome it doesn’t have to be your Monster.
A Quick Effect also includes discarding an Equip from your side of the Field to negate the effect of a Monster activation and destroy it; of successful. Negation and destruction is always great and it plays so well into this card.
My only real complaint is that a card with Immortal in its name should be immune to Battle destruction or auto revived from the Grave.
Rating: 4.75/5 He’s not perfect but damn good.
Art: 5/5 Magnificent picture here.
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