Immortal Dragon – #DIFO-EN041
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card’s Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Immortal Dragon” once per turn.
Date Reviewed: August 2nd, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Immortal Dragon is a Synchro meant for Synchro climbing.
Generic Level 6 Synchro, this Zombie is also a Tuner. Foolish Burial for Zombies each turn can fill your grave up with key cards like Goblin Zombie, Plaguespreader Zombie, Mezuki, etc. Immortal Dragon does then have its level change to the difference between itself and the monster you sent to the grave. If used in Eldlich you would have Immortal Dragon being a Level 1, since Eldlich is a Level 10 and you can’t have zero for a Level. A Level 1 Tuner alongside another copy of Eldlich would give you access to Gashadokuro, the Skeletal Mayakashi, which would be a 3300ATK monster for you to beat down with. In most archetypes revolving around Zombies though you’ll make Immortal Dragon and Level 2 Tuner and have access to Level 8 Synchro Zombies like Skeletal Dragon Felgrand and Shiranui Shogunsaga. Pain Painter, Plaguespreader, and Mauler from yesterday equals a Level 4 Tuner and gives you even more access to things, but always a Zombie Synchro.
Special Summon ability when you lose a Zombie in battle is a decent effect. 2400DEF can hold up against non-boss monsters, and if it survives it can give you a chance to Synchro Summon before it is banished when it leaves the field. You can always smash a Zombie into your opponent to achieve this and set up your field in Main Phase 2. In all, it is good that it just doesn’t sit there in the grave and do nothing. In terms of Level 6 Zombie Synchro Monsters though, you may be more keen to summon something else. That Foolish Burial each turn is tempting, but can it stay on the field more than a turn, and, is it really meant to be on the field multiple turns?
Until Next Time
Coral Dragon passes onto the afterlife and has now become Immortal Dragon.
Immortal Dragon is a Level 6 DARK Zombie Synchro Tuner with 500 ATK and 2400 DEF. A strong-ish DEF stat at least, got the Dark Zombie combo, and now we got a Synchro Tuner for Zombies. Materials are generic as well, but I imagine you’re only really using Zombies to summon this. During the Main Phase, you can send any Zombie from your Deck to the graveyard to change this card’s Level to the difference between this card’s Level and the sent monster’s. Good Level modulation effect while also putting your Zombies in the graveyard like Mezuki is pretty good. A lot of Zombies overall do like being in the graveyard. Second effect triggers when a Zombie is destroyed by battle while this is in your graveyard, letting you revive it, but it’s banished when it leaves the field. Specific condition, but at least you got another way to revive your Synchro Tuner to help dump more Zombies. Hard once per turn on each effect, of course, but it doesn’t change how good Immortal Dragon is for Zombies. I imagine this is an Extra Deck staple for them now.
Advanced Rating: 4/5
Art: 4/5 Wonder what’s in the water that made this happen.
How immortal exactly is Immortal Dragon? Let’s find out. Level 6, Dark/Zombie Synchro here, who also benefits from being a Tuner, and has a pathetic 500 atk but a reasonably solid 2400 def. Synchro requirements are 1 Tuner and 1+ non-Tuner Monsters. More Level manipulation here as discarding a Zombie (once per Turn) lets you change the Level of this card to the difference between the Levels of the two Monsters involved. If this is in your Graveyard, you can Special Summon it back to the Field when another of your Zombies is destroyed. Which is good, I suppose, Monster replacing is fun and helpful too. Though this card is removed from play when it leaves the Field after having returned via that Effect. Doesn’t seem very immortal to me. Hell, I’d play Vampire Lord over this. Each Effect is once per Turn here. This is definitely not as useful even as our card from yesterday. So you can make this really high or low Level, or wherever in between, BUT, why would you do that? It can revive itself once before being removed, and with that attack (and even defense) again, I ask why.
Art: Sad the score was so low, because I’m giving this a 5/5 on art. The detail on the body of the Dragon, and the contrast of the bright sky to said dark body is great here.
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