Icejade Tinola
Icejade Tinola

Icejade Tinola – #BODE-EN009

You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Icejade Tinola”. You can only use each effect of “Icejade Tinola” once per turn.

Date Reviewed:  February 15th, 2022

Rating: 3.06

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Icejade Tinola gives you direct access to your graveyard WATER monsters…for a price.

Like most Icejade monsters she won’t be attacking without help due to her low ATK. First effect being a -1 at the worst for you isn’t great, but you get access to any WATER monster in the graveyard. Send a card to the grave and then Tinola to Special Summon any WATER is a pretty good effect. You can balance out the -1 by discarding something like Tremora, which will activate their effect. Acti is another great option to discard or target as their effect will trigger on its Special Summon and get you a card.

Like a few of the Icejade monsters, Tinola can banish herself to Special Summon an Icejade monster from your hand or grave except itself. Tinola needs the WATER monster to be destroyed by battle or card effect, but being able to activate each effect once per turn in the same turn does help recover from opponent counter moves. Icejade Erosion can trigger this banish ability during either turn, making Tinola alongside Erosion a potential two summon in the turn. With the ability to make Gustav Max with the right pieces and then climb up that ladder, Tinola can be quite powerful on her own.

The -1 isn’t too bad because other Icejade monsters can pick up the slack with their banish abilities. Use Tinola with other pieces to maximize her potential and use the broad summon ability to get a huge WATER monster to your field.

Advanced-3/5     Art-4/5

Until Next Time

Crunch$G Avatar

Next up we got the second Level 4 of the Icejade lineup: Icejade Tinola.

Tinola is another Level 4 WATER Aqua with 1000 ATK and DEF, so same as yesterday to the exact point. Tinola lets you send a card from hand to grave to then target a WATER monster in grave to send this to grave and revive the targeted monster, which can be good to revive some of the bigger WATER monsters. These Icejades do work with Superancient Deepsea King Coelacanth, which is a card I like many years after its initial print and run in Fish OTK. At least only the card in the hand is the cost, which again triggers an Atlantean for some other benefits to make up for this card making you give up 2 for 1 if it does end up resolving. Second effect same as yesterday, face-up WATER monster destroyed, banish this from grave, summon a different Icejade from hand or graveyard. Basically, another way to summon your Icejades and it isn’t the last Icejade with this effect. Each effect is a hard once per turn, as standard. Tinola is a nice card, even if her effect can be costly, but reviving the right monster and using the right card for cost should make up for a lot of those negatives. Another decent card for a generic WATER strategy.

Advanced Rating: 3.75/5

Art: 4/5 Do like her more than Acti.

Dark Paladin's Avatar
Coming Soon

Yesterday, we saw a great example of a combo card for a Theme.  Today, we’re going to see not such a great example of one.  Everything here stat wise is the same as yesterday, the only actual change is the name, and this is Icejade Tinola.  So you can discard any card from your Hand (not specifically a Water Monster, which is a bonus) to then Target and Special Summon that Monster from your Graveyard.  Which is fine, except it’s a -1 (a 1-for-2 technically) as you have to send this face-up card from your Field to your Grave as well.  I mean, even if you brought back something say that needed two Tributes, that’s a fairly complicated and unorthodox way just to revive something.  Seems unnecessary.  The same second Effect as yesterday is attached as well:  removing this from your Grave to Special Summon any Theme Monster besides herself when one or more of your Water Monsters are destroyed via Battle or Card Effect.  I still can’t be upset about that, but this card is nowhere near as good as yesterday.

Rating:  2.75/5

Art:  3.75/5  Not quite as nice a picture either, but this is still quite nice.

Mighty Vee

Like its compatriot Icejade Acti, today’s card, Icejade Tinola, is also a level 4 WATER aqua monster, so it generally can benefit from generic WATER support and is a good level for Rank 4 Sharks. Its stats are also exactly the same, having a meager 1000 attack and defense; how similar could its effects be to Acti?

Both effects are, again, a hard once per turn. By sending one card from your hand to the graveyard, you can send Tinola to the graveyard and revive a WATER monster from your graveyard. Once again, discarding is usually a good thing with WATER archetypes, so you should be benefit fairly frequently (plus in a jam you can actually discard any card, not just WATER monsters), though it is a roundabout method of revival considering you’ll need to summon Tinola first AND you have to send it to the graveyard for some reason, making it an effective -2 in a vacuum. Tinola’s other effect is exactly the same as the others, allowing you to banish it to special summon a different Icejade from your hand or graveyard. Quite frankly this effect should special summon from the deck given how unlikely it is to be used in combos, but at least it can be activated on the same turn? I think Tinola has more combo potential than Acti but still doesn’t jumpstart any meaningful combos on its own, as Icejades are currently very dependent on your hand.

Advanced: 2.75/5

Art: 4/5 Just noticed she has one of the bubble flutes from the concept art, which is cute.

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