Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier

Hexa Spirit of the Ice Barrier – #SDFC-EN004

While you control another “Ice Barrier” monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower “Ice Barrier” monster from your Deck to the GY, and if you do, this card’s Level becomes the same as that monster’s, until the end of this turn. You can only use this effect of “Hexa Spirit of the Ice Barrier” once per turn.

Date Reviewed:  March 2nd, 2021

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Hexa Spirit of the Ice Barrier is one of your new Tuner options that can make Synchro options much easier.

Dropping your opponent’s monsters by 500 ATK/DEF isn’t too bad, it can make a difference, so it’s nice to have. Foolish Burial for Ice Barrier to change Hexa’s level allows for a more flexible Tuner monster giving you more options for Synchro and Xyz plays. Off of Revealer you can summon this card, then use Hexa to bury a Level 3 or lower to make an instant Synchro Summon play. While it’d be nice to be able to go 4 or lower to allow Hexa to assist in making things like Bahamut shark and Toadally Awesome, it does get you to things like Brionac, Dewloren, Gungnir, and assist in getting to Trishula (both versions) easier.

It may be the best Ice Barrier Tuner alongside Defender. Hexa doesn’t restrict you so other things like Crystron Synchro monsters, staple Synchro monsters, or WATER Synchro monsters are on the table.

Hexa can help you get to whichever Synchro monster you are trying to get to. Level 7 and under can be as easy as turn zero.

Advanced-3/5      Art-3/5

Until Next Time

Crunch$G Avatar

A Synchro archetype getting support was bound to get a new Tuner more than likely, and Ice Barriers got a nice one with Hexa Spirit of the Ice Barrier.

Hexa Spirit is a Level 1 WATER Sea Serpent Tuner with 400 ATK and 200 DEF. Stats make this a target for Salvage and Surface since it’s WATER, Sea Serpent is a standard WATER-type you’d see, and Level 1 Tuners are nice even if that means you need higher Level monsters or more monsters for Synchros in Ice Barriers since they lack Level 5 or lower Synchros. Your opponent’s monsters lose 500 ATK and DEF while you control another Ice Barrier monster, which is irrelevant since this is Synchro fodder without hesitation. The main effect is during your Main Phase, you can send a Level 3 or lower Ice Barrier from Deck to the graveyard to make this card’s Level become the Level of the sent monster. Helps enable Synchro Summons with a Level 4 or lower monster easier in Ice Barrier since the lowest Level Ice Barrier Synchros are Brionac and Dewloren at Level 6, meaning you’d otherwise need more non-Tuners than 1 or a high Level Ice Barrier. Level modulation is good in a Synchro archetype to help get you to the Synchro you want. You don’t have many good Ice Barriers to send to grave off this besides Zujin of the Ice Barrier, but you take what you get for Level modulation. It’s a hard once per turn effect, which helps future card design when you make Ice Barriers you’d want to send off this. Hexa Spirit isn’t an insanely good card, you’d rather summon it off Revealer than you would draw it, but he does the job better than other Ice Barrier Tuners.

Advanced Rating: 3.25/5

Art: 5/5 He’s so cute and I love him.

Dark Paladin's Avatar

Hexa Spirit of the Ice Barrier is a new Tuner to throw into the Ice Barrier mix.  Stats are unimpressive here, and being a 1 star Tuner isn’t great either.  But Hexa finds a way around that.  Discarding a Level 3 or lower Ice Barrier Monster makes this card become that Level (so in this case 2 or 3) until the end of the Turn.  Helpful certainly, but it would’ve been more helpful if it could become the Level of any Ice Barrier Monster discarded.  But then Synchro Summoning Trishula and company would be too easy, and I suppose we can’t have that.  Also attached is a 500 atk/def drop to all your opponent’s Monsters if you control another Theme Monster.  Negligible but still something.  You probably won’t get much use from this as it likely won’t be on the Field long itself.  Still a solid card in the growing Theme though.   

Rating:  3.25/5

Art:  4/5  Almost creepy but just not enough to still be relatively cute.  Great coloring in the aura and background here too.

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