Heavy Slump
Heavy Slump

Heavy Slump
– #MYFI-EN059

If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

Date Reviewed: 
January 23rd, 2020

Rating: 2.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar
Crunch$G

Throwback Thursday gives us a card I find neat, even if not the most reliable card, in Heavy Slump.

Heavy Slump is a Normal Trap that can be activated when the opponent has 8 or more cards in their hand and the activation of this makes them shuffle their entire hand into the Deck and they draw 2 new cards. Sending your opponent from 8+ cards to just 2 in one single effect sounds great, but it relies on your opponent plussing so much that they can still have tons of cards in their hand while trying to fill their field. It can also sting when you remember that your opponent would have to discard at the End Phase until they only have 6, so then you immediately drawing this after that does make it feel like it’s too late. With that said, pulling it off can devastate the opponent as 2 cards can be hard to make plays with unless they got super lucky and drew into a 2 card combo. There are Decks this could work again, I think Spellbooks when they had Judgment, but those Decks don’t come up too often. This is still a card to keep in the back of the mind, though.

Advanced Rating: 2.75/5

Art: 2/5 Don’t be mean to the poor goblin. 🙁

Dark Paladin's Avatar
Alex
Searcy

Throwback Thursday treats us to a card 15+ years old, that never has even seen a review, in Heavy Slump.  This is a simple card, a Normal Trap, that punishes your opponent for overextending.  I know this doesn’t involve dice, but it feels like it has Joey Wheeler written all over it.  Timing is (literally) everything with this card.  You have to wait until your opponent mass plusses into having 8 or more cards in their Hand.  They’re entire Hand is then shuffled back into the Deck, and they proceed to Draw two new cards.  The payoff for you is phenomenal if you get it to work, but it’s incredibly situational to have and have your opponent be in that spot.  

Rating:  2.5/5

Art:  3.5/5  Most Goblin art related Magic/Trap cards don’t favor the Goblin much.

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