Hapi, Guidance of Horus
Hapi, Guidance of Horus

Hapi, Guidance of Horus – #AGOV-EN013

If you control “King’s Sarcophagus”, you can Special Summon this card (from your GY). You can only Special Summon “Hapi, Guidance of Horus” once per turn this way. If another card(s) you control leaves the field by an opponent’s card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of “Hapi, Guidance of Horus” once per turn.

Date Reviewed:  January 3rd, 2024

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Hapi, Guidance of Horus is the next Horus Son we are looking at, and one that works with archetypes that banish and put cards into the graveyard a lot.

Same abilities as the other sons: Special Summon via King’s Sarcophagus from the grave and its unique effect has to be triggered by an opponent. In the case of Hapi, you can cycle back two banished or in the graveyard cards to the hand or Deck. Two cards back to the hand or cycled back to your Deck because your opponent got rid of a monster in your Main Monster Zone is a net positive for you. Easy way to cycle back stuff into the Extra Deck, or get back your best cards to the hand. Not restricting it to Horus monsters may have been a mistake, because cycling back Lightning Storm and your best draw card seems pretty busted. Combined with Duamutef and your opponent is between a rock and a card place: either get rid of Duamutef to avoid its draw ability and allow Hapi to cycle back cards, or get rid of Hapi and let Duamutef do its draw thing. The more Horus monsters you have on the field, the easier it is to get these effects off because your opponent will likely only be able to take out one via an effect, thus triggering all of them. It gets worse if you still have King’s Sarcophagus on the field protecting your Horus monsters from non-targeting effects.

Hapi getting stuff back that’s in the grave or banished allows for it to see play in a lot of different archetypes as long as they can run the Horus Toolbox. So many strategies banish to activate abilities, draw cards, or trade with the opponent. Just being able to get back your best Spell cards with Hapi is good enough in my opinion. You can force your opponent to trigger these effects by backing them into a corner so that will be their only option, and then your Horus monsters really shine.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

The next son is the one you’ll most likely see ran besides the one we’ll look at on Friday: Hapi, Guidance of Horus.

Hapi is a Level 8 WIND Beast Warrior with 2400 ATK and 1600 DEF. Alright stats, WIND isn’t great, and Beast Warrior is fine. Same effect as yesterday to start, summon from grave if you have King’s Sarc, can only summon it once a turn this way. Hapi’s only real effect besides that has the same trigger as yesterday as well, which is if a card(s) you control leaves the field while this is in the Monster Zone, this time letting you add any 2 cards that are banished or in your graveyard to your hand. It’s great recovery, and it can get back face-down banished cards for use of Pot of Desires. It’s another case where the opponent might out this first, but you can get a guaranteed 2 cards if this is able to trigger, compared to you needing multiple monsters for yesterday to draw a significant number of cards. In this case, you also know what you are grabbing vs the random draws, so you can get previously useful cards that might serve a purpose in the game again. Hapi is very versatile if it does resolve, but its another case where its likely used for a Rank 8. The effect is good enough that Hapi is the 2nd most common of the Horus monsters, so if the opponent uses Horus, you’ll guaranteed see a copy of this.

Advanced Rating: 3.75/5

Art: 4/5 I mean, it’s a monkey I guess. Same Egyptian theme here though.


Mighty Vee
Mighty
Vee

Following Duamutef is the somewhat less inspiring Hapi, Guidance of Horus is a level 8 WIND Beast-Warrior, continuing the trend of unusual combinations since even Tri-Brigade doesn’t have much use for Hapi. Fortunately, as a level 8 monster like the others, Hapi is just as useful as Rank 8 fodder. Unlike Duamutef, Hapi’s stats are stuck at an unimpressive 2400 attack and 1600 defense, though Horus in general makes up for it since you’ll usually be sitting on all four of them if nothing goes wrong.

Like all the other wave 1 Horus monsters Hapi can Special Summon itself from the Graveyard once per turn as long as you control King’s Sarcophagus. This will be Hapi’s primary usage, much like all of the Horus monsters except Imsety and their upcoming boss, because Hapi’s unique effect is much less impressive. On a hard once per turn, Hapi’s other effect triggers if one of your cards leaves the field by an opponent’s card effect, letting you return two cards from banished or either Graveyard to either the hand or the deck. Recycling banished cards is pretty important in pure Horus decks since letting any of your cards get banished is a major blow, though it being a reactive trigger severely limits its applications as you can’t activate it on command and your opponent can simply avoid it if they wanted to. Run one for the name and call it a day unless you’re playing pure Horus.

+Can help recycle banished cards in pure builds
-Relies on your opponent
-Poorest stats of the Horus monsters

Advanced: 3/5
Art: 3/5 Monkey…


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