Hall of Heliod's Generosity
Hall of Heliod’s Generosity

Hall of Heliod’s Generosity
– Modern Horizons

Date Reviewed: 
July 5, 2019

Ratings:
Constructed: 3.25
Casual: 3.38
Limited: 2.25
Multiplayer: 3
Commander [EDH]: 3.5

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 

David's Avatar
David
Fanany
Player
since
1995

Magic is reaching the point where the graveyard is misnamed. In the right kind of deck, things can come back from there turn after turn; when that kind of deck matches up against the kind that removes things from play turn after turn, I assume it either destroys the fabric of the universe or the match goes on until time stops. I kind of joke, because obviously there are formats where it’s not possible or not practical to make at least one of those decks, but it can come up in casual play, so be careful!

Hall of Heliod’s Generosity is the first single-card repeatable enchantment recursion we’ve gotten, and that is intrinsically powerful enough to be worth looking at. The effect may not lend itself to combos quite as easily as something for creatures or even artifacts; however, I can think of at least a couple of cards that let you sacrifice enchantments for fun and profit, like Gatherer of Graces from Ravnica: City of Guilds. It also gives you a resilient countermeasure if people in your playgroup are gunning for your enchantment deck with things like Back to Nature, and its slow speed is mitigated by the fact that there are a lot of enchantments with defensive effects (Ghostly Prison, Conclave Tribunal, etc).

Constructed: 3/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5
EDH/Commander: 3/5

 James H. 

  

The enchantment version of Academy Ruins, Hall of Heliod’s Generosity seems quite interesting. Enchantment decks are generally a bit less explosive compared to artifact decks, but the Hall is pretty promising in terms of being able to incrementally eke out advantages. Especially if you have ways to abuse them, like with constellation triggers or with the various “enchantress” cards. I’m not entirely sure what makes this card crazy, but something tells me it’s out there, and even if it’s not, being able to fish back things like Oblivion Rings and Journey to Nowheres is still a decent fallback for this card.

Constructed: 3.5
Casual: 3.75
Limited: 2.5
Multiplayer: 3
Commander: 4

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