Ground Xeno
Ground Xeno

Ground Xeno – #WISU-EN006

Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of “Ground Xeno” once per turn.

Date Reviewed:  August 1st, 2023

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Ground Xeno is the Xeno search Spell.

Dinosaur Normal or Dinosaur Tuner search accompanied by a destruction of a card in your hand. One would think that is a -1, but in the Dino archetype that is a play starter-style effect. While you wouldn’t want to search out a Normal Dinosaur unless you were using it for something like the Fusion Monster within the archetype: Transcendosaurus Gigantozowler. The destruction ability will likely tie into cards like Babycerasaurus, Petiteranodon, or Miscellaneousaurus. While used to search out Xeno Meteorus from yesterday, this card finds a home in the Jurrac archetype, able to search multiple monsters. You’ll likely have Rescue Rabbit to search out those Normal Dinosaur monsters, leave Ground Xeno to searching out your Tuner. Being able to destroy any card and not only a Dinosaur monster is also a plus.

Banish in the grave to perform a Fusion Summon of a Dinosaur monster aids in summoning the only Fusion Dinosaur monster in the Transcendosaur archetype, but this effect, like the previous one, helps Ground Xeno to be splashed into a different archetype, namely Dinomorphia with their abundance of Fusion Dinosaur monsters.

Ground Xeno does its job as a searcher and doubles as a Fusion Spell while in the grave. The added bit of destruction helps start combos, but does little if you are in a topdeck situation. A few archetypes can play this card and any Dinosaur player using a Tuner(s) can play this card as long as they have something they are willing to destroy to get that Tuner.

Advanced-3.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

Next up we look at a new Spell for Dinosaurs to boost their consistency even more while offering some new plays as well: Ground Xeno.

Ground Xeno is a Normal Spell that can let you add any Dinosaur Tuner or Normal Monster directly from the Deck and then destroy a card in your hand. The destruction in the hand is fine when you know Dinosaur’s playstyle and the 2 cards they love destroying. You’re mainly searching for a Tuner, with Xeno Meteorus being an option since it can instantly Special Summon itself after searching it since you do destroy a card. It’s also another way for you to add Scrap Raptor to your hand to turn on your Scrap engine in Dinosaurs and open up a ton more plays there. The second effect lets you banish this card from the graveyard to Fusion Summon any Dinosaur Fusion from the Extra Deck by using monsters from your hand or field as material. We’ll see the Dinosaur Fusion tomorrow, but opening up Cross-Sheep combos in Dinosaurs can be nice to allow for stuff you couldn’t previously do in the Deck. Hard once per turn on each effect of course. Ground Xeno is a pretty good card to get to the 2 good Dinosaur Tuners you got while also opening up options for Fusions and Cross-Sheep in the Deck, something you previously didn’t really have. A great card to run in the Dino Deck.

Advanced Rating: 4/5

Art: 4/5 Xeno Meteorus looks pretty upset in that crater.

Mighty Vee

The first and currently only “Transcendosaurus” (but not really) Spell card, Ground Xeno is today’s card, and continues our Transcendosaurus coverage. Though it’s associated with Transcendosaurus, it’s technically a generic card, and can’t be searched by ordinary means. On activation, Ground Xeno searches any Dinosaur Tuner monster or Dinosaur Normal monster then destroys one card in your hand, on an obligatory hard once per turn. Xeno Meteorus and Scrap Raptor are prime targets to search, and the added destruction means it can instantly trigger the summon for Xeno Meteorus as well. I don’t think you’ll ever use this card to search a Normal monster, especially since Meteorus can pull them from the deck anyway. Ground Xeno is also an easy way to destroy your baby dinosaurs, so this card can generate advantage very quickly. Ground Xeno’s other effect, also a hard once per turn, lets you banish it from your Graveyard to Fusion Summon a Dinosaur Fusion monster with monsters on your field or in your hand as material. This effect sounds great, especially since Meteorus can easily provide the materials, though in practice there are only a small handful of Dinosaur Fusion monsters, and among them, the most practical one will be tomorrow’s card. Still, even if the second effect isn’t quite the most useful, the first effect is excellent for accessing Meteorus and if nothing else it’s another three copies of Scrap Raptor.

Advanced: 4/5

Art: 3.25/5 Is this what they call “doing the dinosaur”?

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