GranSolfachord Coolia
GranSolfachord Coolia

GranSolfachord Coolia – #CYAC-EN049

2+ monsters, including a Pendulum Monster
Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 “Solfachord” card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 “Solfachord” Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.

Date Reviewed:  June 16th, 2023

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

GranSolfachord Coolia finishes our week and is another card that shows that Pendulum Monsters still exist in the game.

A Link 3 that requires a Pendulum Monster for her summon, Coolia has some high ATK for a Link 3 (2700ATK). While belonging to her own archetype (Solfachord), Coolia can benefit other Pendulum players with her generic effects. 100ATK for each face-up Pendulum in your Extra Deck can make Coolia an even bigger attacker in the mid-to-late game. Pendulum Monster effect activation protection to up to three monsters that she can point to is pretty good protection, preventing your opponent from negating monster effects is often critical to winning.

Now for her archetype-specific effect(s). Either turn your opponent activates a card effect Coolia can Special Summon a Solfachord from the Pendulum Zone if it has an odd scale. You have to summon that Solfachord to a zone Coolia points to, making this effect great early on in response to hand traps. There are four different options to summon within the archetype. Make sure you have another odd scale in the Pendulum Zone though because the monster effect(s) for all Solfachord monsters turn off when their scale (odd or even) isn’t present. After you Special Summon your Solfachord, the opponent’s effect you chained off of gets negated and you get a Solfachord search, though it is an even Solfachord and it gets added face-up in the Extra Deck. It will add a 100ATK to your Coolia, and you can Pendulum Summon to bring it out, but it would have been better to add an odd Solfachord to your hand so you could immediately fill the empty scale and turn on your odd Solfachord’s effect(s) on the field. Your negation is without destruction, which could spell disaster for you, but against Spell/Trap effects and hand traps you are golden.

Great monster for the archetype, and pretty decent for the generic Pendulum player. Coolia almost does it all: gets you a specific search, can Special Summon off an opponent’s effect each turn, can negate an opponent’s effect each turn, stops your opponent from negating monster effects she points to, and can gain ATK the more Pendulum Monsters you have face-up in the Extra Deck. If only Coolia destroyed the card she negated, but she’s perfect for her archetype and pretty good for other Pendulum archetypes.

Advanced-4/5     Art-4.5/5

Until Next Time

Crunch$G Avatar

A while back, Solfachords got a Link-2 to help the archetype, so after a bit of time we now got a new Link-3 to climb into with it in GranSolfachord Coolia.

GranSolfachord Coolia is a Link-3 LIGHT Fairy Link with 2700 ATK and all 3 arrows pointing down. Great ATK on a Link-3, plus those arrows are perfect for any Pendulum Deck to have. Materials are any 2+ monsters, including a Pendulum monster, so extremely easy and near generic to summon. It gains 100 ATK for each Pendulum Monster that’s face-up in your Extra Deck, improving on the already nice 2700 ATK. The activated effects of Pendulum Monsters this points to cannot be negated, which is some nice insurance to resolve your effects. Finally, we got a soft once per turn with a Quick Effect when the opponent activates a card or effect, letting you Special Summon a Solfachord with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to in order to negate the actviation and then you get to place a Solfachord with an even Pendulum Scale into your Extra Deck face-up. It’s pretty solid negation while also getting more Solfachord bodies on board. You probably shouldn’t have an issue getting to your 1, 3, 5, or 7 Scale in Solfachords to make this effect live, also I’m sure you got enough 2, 4, 6, and 8 Scales in your Deck to place in the Extra Deck after you negate to later Pendulum Summon. It’s a good Link-3, mainly for Solfachords to be honest since other Pendulum Decks might prefer Zefra Metaltron if they need a Link-3 with downard arrows. This is still a great card for the archetype, and a much needed boost to one of the archetypes from Ancient Guardians, which all really flopped to be honest.

Advanced Rating: 3.75/5

Art: 5/5 Very pretty with all the colors. One of the best looking Solfachord monsters.

Mighty Vee

Finishing off the week is a new boss for the Solfachord archetype, GranSolfachord Coolia, a retrain of DoSolfachord Coolia. A Link 3 LIGHT Fairy Link monster, Coolia requires any two or more monsters, with at least one of them being a Pendulum monster, and it has great bottom, bottom left, and bottom right arrows. Summoning it isn’t particularly difficult in Pendulum decks in general, though Solfachord itself might struggle due to the deck’s awkward combos. Like the original Coolia, it has 2700 attack, which is great for a Link 3 monster.

While it’s on the field, Coolia gains 100 attack for each face-up Pendulum monster in your Extra Deck, and Pendulum monsters that it points to can’t have their activated effects negated. The attack gain isn’t particularly huge, but thankfully with a high base attack, you’ll only need 4 Pendulum monsters to overcome many opposing bosses in battle. Preventing negation is seldom-seen, and it isn’t a bad effect, though it’s less useful than it looks since the most important effects are your combo piece effects, which you would have likely already used to make Coolia in the first place. Coolia’s sole activated effect is a soft once per turn Quick effect, letting you Special Summon a Solfachord monster with an odd Pendulum Scale from your Pendulum Zone to one of Coolia’s arrows to negate an opponent’s effect activation, adding a Solfachord monster with an even Pendulum Scale to your Extra Deck in the process. Par for course for Solfachord, it’s a loaded and overly complicated effect, but it does give Solfachord much-needed disruption. At the same time, it’s also mandatory extension that makes it trickier to actually activate in exchange for even greater advantage. Frankly, I would’ve preferred if it was just a quick and dirty quick negate, but I get why they didn’t want an accessible omni negate on a Link 3 monster. Overall, a fantastic new boss for Solfachord, but the awkward conditions for its negate means the deck still has a long way to go.

Advanced: 3.25/5

Art: 4/5 Coolia gets a prrrromotion!

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