Gisa, Glorious Resurrector – Midnight Hunt
Date Reviewed: October 6, 2021
Commander [EDH]: 4.13
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
If you’re playing Gisa in your deck, you’re probably playing her for those crazy abilities – a very flavorful and potentially powerful way of turning everything into your personal army of the undead. In constructed play, relying on your opponent’s deck to have juicy targets can be unreliable, and Gisa kind of wants you to go in hard on that plan. But in more casual settings, she’s an interesting twist on the archetype that uses its opponents’ cards against them, and she might end up shining in Commander with its huge bomb spells (and, as always, the ability to re-cast her whenever someone removes her).
Gisa’s back, doing the same thing she always has done: reanimating the dead. This one comes with a twist, though, bringing back the creature properly. And by properly, I mean they shamble forward for one big blow. She’s an interesting pairing of death trigger hate and payoff for killing things, though you need her alive to get the second part of that. Still, a 4/4 for 4 isn’t terrible, and I imagine she’ll have games where she blows it wide open. I think she’s more flavorful and fun than cute, but black does have lots of things it can do with surplus creatures, and her plus sacrifice outlets (like Altar of Dementia) can result in fun for someone.
Constructed: 2.75 (I think she’s a bit too slow and cute to shine)
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