Giant Beetrooper Invincible Atlas
Giant Beetrooper Invincible Atlas

Giant Beetrooper Invincible Atlas – #DAMA-EN089

2+ Insect monsters – While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent’s card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
● Special Summon 1 “Beetrooper” monster from your Deck.
● This card gains 2000 ATK until the end of this turn.
You can only use this effect of “Giant Beetrooper Invincible Atlas” once per turn.

Date Reviewed:  October 8th, 2021

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Giant Beetrooper Invincible Atlas has finally arrived at the end of the week and I can finally stop referencing it.

Link 4, 3000ATK, so far so good. 2+ Insect monsters are needed, shouldn’t be a problem with Buggy and Lancer making Special Summons easy alongside their Field Spell and yesterdays card providing token generation. Target protection and destruction protection from effects as long as it was Link Summoned, great. Locking you into Insect monsters isn’t a big thing, not sure how many monsters you’ll be splashing into the archetype that want to be Special Summoned that aren’t Insects. Pop an Insect for one of two effects, likely choosing the 2000ATK gain for the turn most of the time. GBIA is a damage-pushing monster for Insects and with the ease that Beetrooper Special Summon themselves already, and the assist you can get from the Field Spell for the archetype, it’d be a waste not to get that extra damage. Buggy Special Summon another, use Manipulation of Ants to get 2 Token monsters, cycle back Buggy in the grave for Sting Lancer, get your Field Spell off Lancer, Link Summon this, play Field Spell, Special Summon Buggy or Lancer, pop for ATK boost, bam! 5000LP damage if the field is clear.

As for using Link 2 monsters for this card, not many Insect Link 2’s benefit this archetype. You get an Extra Normal summon with Beetrooper Armor Horn, and you could banish 3 Insect monsters to Special Summon it again. Greatfly would boost your Main Deck WIND monsters, but drop this card’s ATK/DEF by 500. Inzektor Picofalena could get you a draw 1 off cycling back 3 Insects in your grave, but it isn’t an immediate bonus to going into the Link 2. If your goal is going for this you can just skip the Link 2’s and the Extra Deck space and just use four monsters.

Pretty good Insect Link monster for any Insect archetype. You don’t need to run Beetrooper monsters for this to work, and that’s a good thing, because Insects needed a good Link Monster.

Advanced-3.5/5     Art-4/5

Until Next Time

Crunch$G Avatar

We reach the crescendo of the Beetrooper archetype with what is likely going to remain their boss for the rest of time: Giant Beetrooper Invincible Atlas.

Atlas is a Link-4 EARTH Insect with 3000 ATK and arrows pointing Up and all 3 downward. Good ATK overall, EARTH is a better Attribute to work with, Insects are getting support this year to make up for the years of how weak they’ve been, and arrows are great. Anyways, 2+ Insects summons this, so should be easy enough. While you control this Link Summoned card with 3000 or less ATK, it cannot be targeted or destroyed by the opponent’s card effects. Unfourtunate it’s only when it has lower ATK when it’s less likely to be a target, but I’m sure 3000 ATK does still make this a focus to get rid of. You can only Special Summon Insects while controlling this, which does sting (pun intended), but it should be fine in an Insect-dedicated Deck. Final effect requires you to tribute an Insect to select from 2 options, and you can only do this once a turn. First option lets you summon a Beetrooper from the Deck, which is pretty good to get to Sting Lancer and search for Fly & Sting, Scale Bomber to be able to pop an opponent’s monster once it uses its effect, or Scout Buggy to keep making plays. As we get more Beetroopers, this should get better as well. The second effect boosts this card’s ATK by 2000, which means you give up the protection for big numbers. You should only do this when you need to go for game, cause 5000 ATK should really help with that, even if you become more vulnerable. The card isn’t invincible as the name suggests, but no monster is truly invincible anymore. It’s a good boss monster for one of the better TCG exclusive archetypes we’ve received since they stopped supporting Plunder Patroll.

Advanced Rating: 3.5/5

Art: 4.5/5 That’s a big beetle.

Dark Paladin's Avatar

I often remark how cards shouldn’t have words like ‘Invincible’ in their name if they aren’t, but this guy could be close.  Our week closes with the big boy in the Theme, as of now, Giant Beetrooper Invincible Atlas.  Link 4, Earth/Insect (Wind is better for bugs, but Earth can work), with 3000 attack and needing 2+ Insects to be Link Summoned.  So for a twist, this Monster has protection when its attack is base or lower than.  So if your opponent wants to be able to Target it or destroy it Effect wise, they have to RAISE its attack.  So that’s something to be mindful of.  As is the Theme, you can’t Special Summon outside of Insects (remember, not the Theme, Insects) and finally, Tributing 1 Insect Monster gives you the option of two Effects:

*Special Summon a Theme Monster from your Deck.  If you bring out Scout Buggy with that, you would technically +1 off this (or more) as SB would bring out ANOTHER Monster.  Giving up 1 for 2 isn’t bad at all.

*Or, this card gains 2000 attack until the End Phase.  5000 attack IS a tremendous amount, but the fact here is, as discussed, he loses his protection over 3000.  So unless you’ve got a clear backrow or something to answer the Effect(s) this guy can/will face in that attack, it might be better just to keep him at 3000.  But this Effect certainly will have a place too, maybe winning a game here or there.

Rating:  4/5

Art:  5/5  Love this

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