
Galaxy-Eyes Tachyon Primal – #MZTM-EN011
If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of “Galaxy-Eyes Tachyon Primal” once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 “Tachyon” Spell/Trap from their Deck to their hand.
Date Reviewed: May 5th, 2025
Rating: xx
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
New we’d be back on the Tachyon grind eventually. New Tachyon support and it’s some good (and expensive) stuff.
Galaxy-Eyes Tachyon Primal is a part of the new FTK that will be hitting the TCG, but hopefully not hard enough to hurt all the pieces (like this one) enough to get hit by the ban list. GETP can Special Summon itself if you control a Dragon Xyz, so while you want to see this in your opening hand, it’s better to have another starting piece(s) to create a Dragon Xyz to enable this card’s Special Summon. This is a Quick Effect as well, allowing you to Special Summon this during your opponent’s turn as well to defend against their moves and to gain advantage with its summon effect. Speaking of that, when summoned you are getting a Tachyon Spell/Trap search from your Deck. You can summon GETP to your opponent’s side of the field and while this isn’t a great idea (giving your opponent a 3000ATK monster) you are still going to get the search, and, because they activated an effect during your turn (technically), you get to activate Talents or Thrust to gain more advantage.
This search might as well as “search Seventh Tachyon”. While Tachyon Transmigration is an excellent card to search: a Counter Trap that can be activated from the hand as a Chain 2 or higher and the higher it is in the chain the more cards it will negate and cycle back into the Deck, and all you need is a Galaxy-Eyes monster on the field to activate it, Seventh Tachyon enables an FTK or is just a really good searcher depending on what you reveal from your Extra Deck.
Galaxy-Eyes Tachyon Primal is another piece added to the long list of Tachyon monsters that can be splashed into strategies as big Level 8 Special Summons with great effects. Even if you don’t search the pricey Seventh Tachyon, Transmigration is just as good and is immediately live with Primal on the field. What you do with Primal is up to you, though with another Dragon Xyz likely on the field to enable its Special Summon, there’s plenty you can do to make it a big turn, or the last turn of the game.
Advanced- 4/5
Art- 4.5/5
Until Next Time,
KingofLullaby

Crunch$G
Instead of doing another Legendary Duelists set that would likely flop, we decided to put the Duelists of Brilliance cards into Maze of the Master (which still isn’t doing too hot, but better one failed set than two). We’ll start looking at those cards with the new Tachyon support and a Main Deck form of Tachyon Dragon with Galaxy-Eyes Tachyon Primal.
Tachyon Primal is a Level 8 LIGHT Dragon with 3000 ATK and 2500 DEF. Great stats, and LIGHT Dragons are always great. If a Dragon Xyz declares an attack, there’s a mandiatory effect to attach this card to that monster as material. This is for its other effect where it could be given to the opponent, and this having to activate means you can get the double attack on Number 107 if you use his effect at the start of the Battle Phase. The remaining effects are each HOPT, first triggering if a Dragon Xyz is on the field, giving you the Quick Effect to Special Summon this card from your hand to either field, which will most likely be yours so you can use it as Xyz Material, but there are probably niche cases that’s not using Number 107’s Battle Phase effect to give it to the opponent. Finally, if this card is Normal or Special Summoned, this card’s owner adds a Tachyon Spell/Trap directly from their Deck to their hand, which will likely be Tachyon Transmigration to negate all the opponent’s cards in a Chain Link, or Seventh Tachyon to search for more Dragons in your Tachyon Deck. It’s a good card for making Tachyon a proper strategy, plus being searchable and having other ways to summon it from the Deck does help. Don’t know if you have to max out on it, but it’s nice to have for a more dedicated Tachyon strategy 100%, even useful in Galaxy Photon probably.
Advanced Rating: 3.5/5
Art: 4.5/5 Konami really took the challenge to try and top the original Number 107 artwork.

Mighty
Vee
Bizarrely, Jerome has once again decided to split up a Duelist Pack, so the Duelists of Radiance booster has now been shoved into Maze of the Master. Mizar’s Tachyon support starts us off with Galaxy-Eyes Tachyon Primal, a level 8 LIGHT Dragon monster and– might as well mention it now– 3000 attack and 2500 defense. As typical of the X-Eyes family, it has solid stats and has the privilege of being arguably the second best type and attribute combination in the game in general. There’s a bunch of cards that search Primal, including Melody of Awakening the Dragon and Galaxy Photon Dragon, though the main ways you’ll get to it are Galaxy Cloudragon as a combo starter or the new Dragluxion depending on the combo route. Like I said, 3000 attack and 2500 defense are very solid, though it’s not like Tachyon is particularly starving for beaters. Besides, it won’t be battling much anyway, huehuehue…
Primal’s first effect is not once per turn and it’s a mandatory effect, something that will make a lot of sense when we get to the other effects. Whenever any Dragon Xyz monster attacks, Primal will automatically attach itself to that monster as material. If you do have the opportunity to attack with Primal, you should attack with it first if you want to get in a free hit, though with Tachyon’s firepower I don’t think it’ll make a bit of difference! That brings us to Primal’s first hard once per turn effect, a Quick Effect to Special Summon itself to either side of the field as long as either player controls a Dragon Xyz monster. We’ve gotten a couple of cards lately that summon themselves to the opponent, denying cards like Kashtira Unicorn and Infinite Impermanence as well as making Evenly Matched a tad bit less effective– plus, it has synergy with Galaxy-Eyes Tachyon Dragon, so you’ll effectively be able to “steal” it back from your opponent when you start attacking. Speaking of giving Primal to your opponent, it ties perfectly into Primal’s last effect, another hard once per turn effect that triggers if Primal or Normal or Special Summoned to let the owner (that is, you, specifically) search any Tachyon Spell or Trap, just in the off chance you thought it might accidentally help a rival Tachyon player. You’ll search different things depending on the combo route; if you’re summoning it off of Cloudragon, you’ll probably be searching Seventh Tachyon so you can grab Galaxy-Eyes Afterglow Dragon and go into a Rank 8 to continue your combo. Otherwise, if you searched Primal off of Dragluxion, you’ll likely be summoning it to your opponent’s field and searching Tachyon Transmigration instead; alternatively, in FTK builds, you’ll still search Seventh Tachyon so you can access Catapult Turtle. Primal is one of those weird cards that make almost zero sense on its own, but it plays beautifully when you consider the other cards of the support wave. It’s very wonky as an extender due to needing a Dragon Xyz, so ideally you’d only run 1 copy, but if you’re feeling particularly bold I would say 2 copies are okay.
+Versatile combo piece that enables both combos and OTK boards
+Summoning itself to your opponent can mess up a variety of plays
-Mediocre extender due to requiring a Dragon Xyz on the field
-Mandatory Xyz attachment can deny OTK lines if you’re not careful
Advanced: 3.75/5
Art: 3.5/5 The purple lightning is a nice touch, but for the most part it’s a less exciting version of the original in my opinion (which is still one of my favorite arts!).
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