Geomathmech Final Sigma
Geomathmech Final Sigma

Geomathmech Final Sigma
– #MYFI-EN008

1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except “Mathmech” cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “Mathmech” card from your Deck to your hand. You can only use this effect of “Geomathmech Final Sigma” once per turn.

Date Reviewed: 
January 10th, 2020

Rating: 4.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Geomathmech Final Sigma is the big boss you are going for in the Mathmech archetype, and is pretty easy to get to for a Level 12.

Two card combo mentioned on Monday using Nabla and Multiplication gets you this, along with double the attack and attacks. Protection from card effects makes up for it being a Level 12 with only 3000ATK. Double battle damage if you have this in your Extra Monster Zone, making this an OTK within the Mathmech archetype. Gives you a Mathmech card from the deck when it is destroyed which can set up getting this card back if you search out Mathmech Equation, but it would lose its protection and double battle damage effects, making it a 3000ATK vanilla. If this card is in the Extra Monster Zone it can be a killer, but anywhere else it is powered down. If you lose Final Sigma and can search out Equation, it would be best used as a starter piece for getting another powered Final Sigma on the field.

Final Sigma is balanced because thought was put into it being an OTK card. If you combo out with

Advanced-4/5     Art-4.5/5

Until Next Time
KingofLullaby

Crunch$G Avatar
Crunch$G

I mentioned the combo with Nabla and Multiplication a few times this week and this card is the main reason why, Geomathmech Final Sigma.

Final Sigma is a Level 12 FIRE Cyberse Synchro with 3000 ATK and 0 DEF. Good ATK, nonexistent DEF, a solid attribute and good type. The summoning requirements are any Tuner and any non-Tuners, so this is generic and I like that. It’s unaffected by other card effects that aren’t Mathmech effects while in the Extra Monster Zone, so while your opponent can’t do much to this, you can use your Mathmech effects to give boosts to your Final Sigma to do massive damage. If this card in the Extra Monster Zone battles an opponent’s monster, it will deal double the battle damage. This is a good reason I recommended Multiplication and Nabla, since Multiplication would double this card’s ATK to 6000 and Nabla will give it two attacks on monsters, meaning this becomes a massive OTK machine, which is terrifying. Though you probably won’t need a second attack from Nabla since this does double damage, it could be nice if your opponent does have some fairly strong monsters. The final effect is that if this card in the owner’s possession is destroyed by battle or by an opponent’s card effect (the latter is only possible in the Main Monster Zone or if your opponent is also using Mathmechs), then you can search for any Mathmech card. Nice for the boss of this archetype to let you get a chance to recover by searching anything in the whole archetype if the opponent does somehow out this card, meaning you could make another play in the Deck. Final Sigma is a great boss monster, even if it does make Mathmech’s playstyle a little linear, at least it’s fairly solid as an archetype and can OTK out of nowhere or do something else if it needs to.

Advanced Rating: 4.25/5

Art: 5/5 Ok, now this one is really cool.

Dark Paladin's Avatar
Alex
Searcy

Geomathmech Final Sigma closes our week.  This is a Fire (appropriately) Monster, still a Cyberese, Level 12, with 3000 attack (a little low for its level) and a crushingly low 0 defense.  Synchro Summon here is performed by a Tuner and 1+ Non-Tuner Monsters.  So, first off we see GFS is immune to non-themed card effects.  So you gotta take this guy out by Battle, and even just at 3000 attack, that isn’t an easy task.  

So while we’re initially dejected by 3000 attack (how often do we say that?) we see that while in the Extra Monster Zone, any Battle Damage it inflicts to the opponent is doubled.  And all of a sudden that 3000 attack doesn’t seem so meager, does it?  We didn’t cover Mathmech Multiplication this week (but he makes bringing this card out insanely easy, as well as can double it’s attack).

Then giving you a 6000 attack Monster for a turn who STILL doubles Damage dealt.  Anyway, this card replaces itself resource wise when destroyed, too.  Letting you add a Mathmech card from your Deck to your Hand.  He’s a hell of a boss Monster for a theme, and the OTK potential is here.  Always cool when we get to close the week out on a high note.

Rating:  4.75/5  The 0 defense really does trouble me, but about everything else is going for him.

Art:  5/5  Now THIS Sigma has Mega Man villain written all over him.  His armor is great, the flaming sword, the half fire wall behind him and the great background above.  I love everything about this.

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