This card gains these effects based on the number of monsters co-linked to this card.
● 1+: If a monster co-linked to this card battles your opponent’s monster, any battle damage it inflicts to your opponent is doubled.
● 2+: Once per turn: You can target 1 card on the field; banish it.
● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
March 7, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Tri-Gate Wizard has fallen off quite a bit since its tremendous amount of play and importance in the meta.
Link 3, can’t use tokens, that doesn’t help its playability, but a Link 2 and a monster will do to get this generic Link 3 out. Decent ATK for Link 3, Tri-Gate you would like to have smack-dab in the middle, directly under your Extra Monster Zone to maximize its abilities. One co-link can double battle damage which can add up over a few turns. Two is where you want to be at the very least though, being able to banish a card on the field is great disruption. If you can get the 3 co-links, you get the previous two effects, and a negation and banish effect able to be used during either turn. Get around destruction-trigger effects, banish monsters that can become problematic, lock your opponent out of using monsters that get their effects upon their summon (Armageddon Knight) or wait for a specific card to negate and banish.
Still a great Link, but with the Knightmares it lost a lot of its importance. I still think it holds a decent amount of value though.
Until Next Time
For the first time as a Throwback Thursday, we are looking at a Link Monster. It isn’t a Gouki, but it’s a common card in the more popular way of playing Goukis, which is with the Knightmares, and that card is Tri-Gate Wizard.
Tri-Gate Wizard is a Link-3 EARTH Cyberse with 2200 ATK and arrows pointing Up, Left, and Right. 2200 ATK works for me on a Link-3, EARTH is fine and Cyberse is seeing support still, and the arrows work for the purpose this card is meant to play. The summoning requirements are any 2+ monsters that aren’t Tokens, but it’s easy to turn Tokens into Link Spiders so technically you can use Tokens I guess, but this is very easy to summon. This card gains the following effects based on the number of co-links it is in:
1+: If a monster this card is co-linked to battles your opponent’s monster, the damage your opponent takes is doubled.
2+: Once per turn, you can target a card on the field and banish it.
3: Once per turn (Quick Effect), when a card or effect is activated you can negate that activation and banish that card.
Nice effects for co-linking it, which is easy enough to do now that we have Knightmares. The first effect is the worst, which is what you’d expect for the minimal effort, but double damage is always nice to have. The second effect is great spot removal and banishing is one of the best forms of removal. The third effect is great as negation is always good, and banishing what you negate is another lovely bonus as you prefer to banish vs sending to the graveyard. With Knightmares being around, it’s easy to co-link this with two or three of them, and Gouki made that easy with their searching and spamming capabilities, which is why this fits as Throwback Thursday. It is the most popular way of playing Goukis, despite Firewall Dragon and Knightmare Goblin being banned, but Tri-Gate Wizard is a good option for decks that can co-link this easily with three monsters, preferably Knightmares to get the protective effects they have.
Advanced Rating: 4.5/5
Art: 4.5/5 I just like the color scheme of this card, I don’t know why.
It was a bit of a pickle choosing Throwback Thursday when I did this week of cards. Sometimes, you get a bonus where when you pick, it’s a card we haven’t even looked at, and while Tri-Gate Wizard isn’t a Gouki card, it IS something you’ll find in and assisting in some forms of the Deck. Link 3 and a Cyberese Monster, needing 2+ non Token Monsters for a Link Summon and 2200 attack with arrows left, above, and right.
Tri-Gate Wizard has three effects, depending on how many cards are Linked to it:
1+: A Monster Linked to this card inflicts double Damage to your opponent. More Damage is good, but unless you’re making a BIG deal on an attack to start, this isn’t likely to be very game breaking. Cumulatively, perhaps, but not just a couple of times.
2+: You can Target and remove from play one card on the Field, once a turn. THIS is a good effect, being able to remove any card, any position, belonging to anyone for free. I like this effect very much.
3+: Just as good, if not better here, for a Quick Effect, once a turn you can negate the effect of a card or of an effect, and if you’re successful, said card is removed from play. This is more free negation and removal, and that’s incredible. Balanced, like the 2+ effect by being limited to once a turn, but powerful enough to be a Quick one.
Rating: 4.75/5 The 2200 attack makes it easier to destroy, but it removes, negates, destroys, the lower attack is necessary to keep it from broken, but it’s still damn good.
Art: 5/5 Love the white and grey on the suit. The dark and light blue in the background is very elegant. Absolutely feels like a wizard.
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