Gaia the Magical Knight of Dragons
1 “Gaia the Fierce Knight” monster + 1 Level 5 Dragon monster
This card’s name becomes “Gaia the Dragon Champion” while on the field. You can only use each of the following effects of “Gaia the Magical Knight of Dragons” once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent’s monster by battle: You can make this card gain 2600 ATK.
October 16th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Gaia the Magical Knight of Dragons wraps up Gaia week and is another retrain of the original Gaia the Dragon Champion.
Gaia the Fierce Knight and a Level 5 Dragon resemble the original requirements, but not needing “Curse of Dragon” is a plus. The Level 5 restricts using any higher level Dragon, but that is okay, you have your Level 5 Dragons within the archetype. ATK drop for a +1 is an effect seldom seen in todays current game, and is one many players would take. GtMKoD can gain back the ATK lost upon destroying a monster in battle and with Spiral Fusion doubling its ATK you should keep above the 2600 base ATK. Its ATK drop for card destruction is a Quick-Effect, leading to potential disruption. The ATK gain or drop is a hard once per turn, so no combo with Spiral Fusion to gain 2600 twice (shame). The addition of the Quick-Effect alongside Spiral Fusion’s double attack decree does allow you to have a 5200ATK Gaia that can get rid of three cards a turn. Combine that with Spiral Spear Strike and you’ll have piercing and a double draw 2, discard 1 effect.
It far exceeds the original, as it should being a retrain. Sky Galloping Gaia the Dragon Champion may search out Spiral Spear Strike, but it doesn’t have that Quick-Effect nor will get the ATK gain upon destroying a monster in battle. You may not even need to use the destruction effect until after you destroy a monster or two and if you used Spiral Fusion you could have quite the huge Dragon Champion on your side.
Until Next Time
It was probably obvious how we ended the week, so here’s the cover card of Rise of the Duelist: Gaia the Magical Knight of Dragons.
GtMKoD is a Level 7 WIND Dragon Fusion with 2600 ATK and 2100 DEF. Fine stats on this Fusion, Dragon is a good Type, but WIND is still the weakest Attribute outside DIVINE in the game. The Fusion Materials are any Gaia the Fierce Knight monster and any Level 5 Dragon, which is perfect enough materials for this archetype. This card’s name becomes Gaia the Dragon Champion on the field, which works with the support and makes sure you don’t have to use the vanilla Gaia the Dragon Champion for said support. During your Main Phase as a Quick Effect, you can target another card on the field and destroy it by deducting its ATK by 2600, which is fine considering how often you can boost this monster’s ATK by 2600 with Spiral Fusion or the other effect of destroying a monster in battle, so you should be able to get big numbers on this to do a lot of damage or get the pops you need. Each effect is a hard once per turn, which I guess is fine though it could of been nice if you gained 5200 ATK for destroying two monsters via Spiral Fusion, but at least Spiral Fusion makes up for one 2600 boost you lose out on being a hard once per turn. It’s possibly the best Gaia Fusion now, though Sky Galloping might be a first choice if you want to get over Defense Position monsters for damage. Still, this is a great modernization of Gaia the Dragon Champion.
Advanced Rating: 4/5
Art: 5/5 Again, the art of this archetype excels.
Gaia the Magical Knight of Dragons doesn’t seem all that magical to me, but let’s see. Everything is the same as the original Dragon Champion here minus the Fusion requirements being a bit more open needing a Level 5 Dragon instead of Curse of Dragon specifically, which is good. Two once per turn effects, the first being a Quick effect, lets you Target a card on the Field and drop this cards attack by 2600 to destroy said card if successful. Destroying a card without using or losing a card of your own is great And the fact this card can gain 2600 every time it destroys an opponent’s Monster makes this an easy enough effect to effect to use reuse and abuse. This card is decent but neither of these effects are particularly breathtaking. Without question it’s better than the effect less Dragon Champion.
Art: 4/5 Very nice overall.
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