Five-Headed Link Dragon

Five-Headed Link Dragon
– #DUOV-EN007

5 monsters
Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards’ effects. Once per turn, during your opponent’s End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.

Date Reviewed: 
May 22nd, 2020

Rating: 2.38

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Five-Headed Link Dragon finishes off our week and is the strongest ATK-wise of any Link I think we’ll ever see.

My wife played old-school Dragons with Dragon’s Mirror back when she was able to play and Five-Headed she loved. Five monsters is A LOT to invest. Your summon can still get negated and that would be a negative of four for you, if you are investing five monsters you should at least have your summon protected inherently by the monster. If you summon it somehow using the different Attributes (LIGHT excluded) you do get a board wipe, but you have to have those Attributes when you Link Summon this card. Unaffected by card effects is an effect it should have for investing five monsters into it. As if that wasn’t enough trouble, your own monster will blow itself up if you can’t banish five cards from your grave during each opponents End Phase. Plain and simple you can do more with five monsters than you can summoning this. Unless this would be the kill shot early on I wouldn’t recommend attempting to summon this. It inherits battle protection from its predecessor, it has card effect protection regardless of Attributes used to summon it, but that banish requirement each opponents End Phase is a lot. You should kill your opponent with this card and not let them make it to their End Phase, if you can’t, don’t summon this.

In an era where Kaiju are a thing, this would be the most infuriating thing to happen to you. You won’t get the board wipe unless you play a strategy around this card, or you do something where you summon Invoked Elysium and have four other monsters, and you’ve already committed three cards minimum to the Invoked Elysium.

It was a nice nod to an old powerful card, but that is all that it is: a tip of the hat. You can do so much more with five monsters, even if they were tokens. You can’t even summon it back if it somehow gets destroyed. It is a game-finishing card, but you likely could do that with the monsters you commit to this summon.

Advanced-1/5     Art-5/5

Until Next Time

Crunch$G Avatar

We end the week with the second of three Link-5s to exist, and one that’s more generic: Five-Headed Link Dragon.

FHLD is a Link-5 DARK Dragon with 5000 ATK and arrows pointing Left, Right, Bottom Left, Bottom, and Bottom Right. Very high ATK and great arrows on top of a DARK Dragon. There’s a catch, as you need 5 monsters to summon this. Token generators help with this, though there’s a downside to relying on that. 5 monsters isn’t hard to come by, but it’s a lot to invest. This card must be Link Summoned, so no reviving a very strong boss monster, which is fair I guess. If this card is Link Summoned using a DARK, EARTH, WATER, FIRE, and WIND monster as material, you can destroy all the opponent’s cards. An insane field nuke for giving up specific materials for it, but nuking the field with a 5000 ATK body that isn’t hard to summon with no catch is too insane, so I’ll let that slide. This card cannot be destroyed in battle with the previously mentioned Attributes and it’s unaffected by other card effects. The battle destruction protection is very unnecessary on 5000 ATK, especially since LIGHT monsters can run over this and they have Honest. Unaffected by other card effects is scary on 5000 ATK, so that’s great. The final effect is that once per turn, during your End Phase, you must banish 5 cards from your graveyard face-down (not optional), and if you can’t, this card goes to the graveyard. I mean, giving 5000 ATK that isn’t hard to summon protection from other effects is scary, so I guess they threw a cost on it to keep it. This is why Tokens can be unreliable, cause they don’t fill the grave to keep this thing. It must happen if possible, so it can suck if you don’t want to banish cards, and banishing them face-down is a downer but it makes sure you can’t take advantage of this. It’s a very strong monster that’s easy to summon that has a lot of upsides and downsides to it. It can be powerful, but there’s a cost to every part of it, which is fine cause without those downsides, this would be insane. Overall, it’s a cool card that’s fairly balanced out, even if it looks extreme. Try it out, it could be fun, especially attempting the nuke effect.

Advanced Rating: 3.5/5

Art: 5/5 I did like the alternate art of Five-Headed Dragon better, but this is an even better upgrade.

Dark Paladin's Avatar
Five-Headed Link Dragon, while lazily names, is a powerhouse of a card.  Or at least, it can be.  Dragon/Dark, Link 5, with 5000 attack and arrows pointing to the direct left and right, as well as the direct bottom and diagonals.  Any 5 Monsters are required for Link Summon.  
If you use a combination of 5 Monsters of different attributes (Save Light) you can destroy all cards your opponent controls when you Link Summon this card. It’s cool they made this how we saw it work in the Virtual arc of the original show.  
This card, furthermore, has Battle Immunity (which seems odd on a Monster with 5000 attack) but also immunity to card effects and can only be destroyed by Light Monsters.  Also there the last bit we saw on the show.  
This card is destroyed, however, if you don’t remove 5 cards FACE DOWN, from your Graveyard from play during the opponent’s End Phase.  And said effect isn’t optional.  It’s a hell of a cost, so win fast. 
Honestly, to me, this card isn’t worth playing unless you invest the proper 5 Attributes.  So it needs its own Deck, because without the Field clear, you just have a 5000 attack body with a tremendous attached cost.  
Rating:  3/5  Potential?  Absolutely.  The nostalgia here is fun too but we’ll see. 
Art:  5/5. Magnificent 

   I am not going to pretend this is an amazing card, but it is fun to challenge yourself to try new things. As per usual, I spent several hours with this card to come to the conclusion that it wasn’t as bad as I expected.

   I found its first home in my Infinity Ladder deck (Black Garden + Remove Brainwashing to get some easy ladder plays). This made it possible to get the five monsters needed to summon this guy and a solid field to hold the line after. His indestructibility is very notable, and that makes him great in game 1 before the Kaijus come in. Scapegoats is good to get him out early.

   His destruction effect was harder to play into, and I had to make a deck specifically around it. I went for Chaos Doriado, which just gets Doriado in the GY to be used by Phantom of Chaos and Scapegoats. It isn’t amazing or anything, but it is doable.

   This card can definitely win you a game if you land it on the field, so I can’t write it off. It is balanced well, and has a nice callback to the classic series.

Versatility – 1
Rogue Plays – 5
Art – 5
Balance – 5
Uniqueness – 5

I score this card 2/5, but that doesn’t mean you shouldn’t use it. Mecha Phantom Beasts and any deck with Scapegoat can summon this guy with ease.


Steep summon requirements.  It has great effects, but you need to be in a comfortable enough position to get all 5 attribute for it.  Will good opponents idly stand by while you amass your 5 creatures?  Seems very greedy and win-more ish.

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