Firewall Defenser – #CYAC-EN001
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 “Firewall” monster from your Deck, except “Firewall Defenser”. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a “Firewall” monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of “Firewall Defenser” once per turn.
Firewall Phantom – #CYAC-EN002
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 “Cynet” Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of “Firewall Phantom” once per turn.
Date Reviewed: June 19, 2023
Rating: See Below
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
A double dose of CoTD to start off a Cyberse week on Pojo, starting off with Firewall Defenser and Firewall Phantom.
First up will be Defenser. Defenser is a Cynet Mining target, as will be Phantom, with the stats you’d expect for a Level 4. Geared towards the Cyberse archetype, especially Link Summoning, Defenser when used for a Cyberse Link Summon will Special Summon one of the other two Firewall monsters you may run in your deck: Firewall Phantom or Firewall Guardian. Cyberse-Type monsters you get locked into for the rest of the turn, standard effect that is printed on pretty much any Special Summon card like these nowadays. Good fetch effect, giving you another body on field after you consolidated into a Link Monster. Both Firewalls Defenser can Special Summon have similar effects that trigger off being used for a Cyberse Link Summon, so it’s best to link climb into a Link 3 Cyberse off of Defenser and Phantom to get the most immediately out of them.
Banish in the grave to prevent a Firewall monster(s) from being destroyed by a card effect is good utility to protect your bigger Firewall monsters. None of the big Extra Deck monsters in the Firewall archetype have protection abilities, making Defenser a nice addition to the strategy.
Firewall Phantom has more ATK than Defenser, but also a higher level (Level 5) making it only useful on the field if you Special Summon it through something like Defenser. When used as a Cyberse Link Material, Phantom will be your Cynet Spell/Trap searcher, though will force a discard after the search. With 16 Spell/Trap available for your search, you likely won’t run out of options to search off of Phantom. The obvious choice is Cynet Mining, and unless you used it to get Defenser to get to Phantom, you will choose that. Other great choices would be: Cynet Backdoor to banish your Phantom for a turn to get a Cyberse search, Cynet Crosswipe to trade a Cyberse with a card on the field, Cynet Fusion to get your Cyberse Fusion summoning going. Cynet Rollback to get a banished Cyberse back. Cynet Regression can be something to trigger off your next Link Summon to get a +2, Cynet Circuit for your Firewall Link Monster plays, and Cynet Cascade to get a Special Summon off a Link Summon (though as a trap it is slower).
Banish in the grave like Defenser for an effect: shuffle back a Cyberse monster from the grave, potentially equaling out your discard off Phantom’s effect. Decent, but you have to wait until the End Phase to get your card back so there’s no potential interaction between you and the opponent off Phantom’s banish.
Both are pretty good monsters, with Defenser edging out Phantom. Can function as a monster easier on its own, gets you to Phantom and can protect your Firewall monster(s) once by being banished. While there are other Cyberse Link Monsters your goal is to get your heavy hitters out there, and those are your Firewall monsters.
Until Next Time
This week we’re covering the namesake cards of Cyberstorm Access, the new Firewall mini-archetype based on Playmaker’s controversial Firewall Dragon from the Vrains anime. Today’s a double feature with Firewall Defenser and Firewall Phantom. Firewall Defenser is up first, a level 4 DARK Cyberse monster, thus enjoying all sorts of Cyberse support, most importantly being searchable by Cynet Mining. Defenser, contrary to its name, has a middling 1200 attack and mediocre 1500 defense, so odds are pretty high it’ll be used as Link material.
Defenser has two hard once per turn effects, with this first once locking you into Cyberse monsters the entire turn. If Defenser is sent to the Graveyard as a Link material for a Cyberse monster (which it should most of the time), you can Special Summon any Firewall monster from your deck except itself. Currently, you have two choices, but outside of Code Talker decks the better target is Firewall Guardian thanks to its revival effect, providing plenty of Link fodder when combined with Splash Mage and Transcode Talker. Defenser’s other effect lets you banish it from your Graveyard to protect one of your Firewall monsters from being destroyed by card effect; it’s not an effect I would go out of my way for, but it’s a nice bonus when many Firewall bosses are ironically vulnerable to destruction. It’s an overall excellent addition to generic Cyberse decks, simply due to how many bodies it provides on its own; just going into Linguriboh after Normal Summoning it is worth three materials. Mathmech decks have seen success splashing a small package with Defenser and Guardian, so Defenser at least can be said to be quite a hit.
Art: 3/5 Little Firewall?
Firewall Phantom is today’s other card; it’s a level 5 DARK Cyberse monster this time instead, which prevents it from being searchable by Cynet Mining, but we’ll quickly discover why we don’t want to search it in the first place. With 2000 attack and 1300 defense, its stats are decidedly on the low end for a level 5 monster.
Right off the bat, Phantom doesn’t have the ability to Special Summon itself, so unless you play a monster like Balancer Lord, you’ll most likely be relying on Firewall Defenser to bring it out of the deck and hope you don’t open it as a garnet. Like Defenser, Phantom also has two hard once per turn effects, the first letting you search any Cynet Spell or Trap then discard a card if it’s used as Link material for a Cyberse monster and sent to the Graveyard. This effect sounds great on paper, since Cynet Mining is always good and Cynet Codec is a fantastic omni negate, but you’ll have to consider if you want to end on a Code Talker in the first place. The aforementioned Mathmech decks do play Decode Talker Heatsoul as an emergency combo, but if you’re backed into a corner where you’ll summon Heatsoul, you probably won’t have the resources to spare to bother summoning Phantom in the first place. Phantom’s second effect lets you banish it from your Graveyard to shuffle a Cyberse monster from your Graveyard into the deck. This effect is mainly meant to recycle one-of combo pieces, which is nice, but like Defenser, not something you should go out of your way to grab. Phantom’s applications are a lot weaker in general Cyberse decks, but it mainly has its home in Code Talker to help get access to Cynet Conflict and Cynet Codec. It’s not as good as Defenser, but still a fine card.
Art: 3/5 Maybe it’s the lack of contrast with the background, but the colors lack a bit of pizzaz! Otherwise it’s just another small Firewall, not much else to say.
A bunch of new Cyberse stuff released in Cyberstorm Access and we’ll start looking at the support with 2 cards meant to go together: Firewall Defenser and Firewall Phantom.
Firewall Defenser is a Level 4 DARK Cyberse with 1200 ATK and 1500 DEF. Stats are meh, but being a DARK Cyberse is already a plus. If this card is sent to the graveyard for the Link Summon of a Cyberse monster, you can summon any Firewall monster from the Deck besides Firewall Defenser, but you can only Special Summon Cyberse monsters the turn you activate this effect. Overall a decent option to get more bodies on the board for Link Climbing. We got two options overall, one being Firewall Guardian to help serve as 2 materials to summon Link Monsters with its effect, and the other is Firewall Phantom and we’ll get to that in a bit. Being locked to Cyberse is fine since you’re getting that lock a lot in Cyberse strategies, and there’s still several good Cyberse monsters. The other effect lets you banish this card from your graveyard instead if a Firewall monster would be destroyed by battle or card effect, which is fine protection. Each effect is a hard once per turn, as is tradition. Firewall Defenser is overall a great piece of support for Cyberse Decks, helping give more monsters to Link Summon with mainly. It’s something Cyberse Decks always want, so a card this good is appreciated.
Advanced Rating: 4/5
Art: 3/5 Kinda boring, but the orange background is nice.
Firewall Phantom is a Level 5 DARK Cyberse with 2000 ATK and 1300 DEF. Stats are okay-ish for Level 5, and we got that same combo from a bit ago I like. First off, if this card is sent to the graveyard to Link Summon a Cyberse monster, you can add a Cynet Spell/Trap from your Deck to your hand and then discard a card. It’s a good search for great options like Cynet Mining, Cynet Conflict, Cynet Codec, and Cynet Optimization, though the discard is a downer since this is a Level 5 you don’t want to draw and hope you can summon from Deck with Firewall Defenser, but the card you search should at least get you some advantage. The second effect lets you banish this card from the graveyard to shuffle a Cyberse monster from your graveyard into the Deck at the end of the turn, which isn’t the greatest recycling effect in the world, but at least it’s free. Again, HOPT on both effects. Firewall Phantom is a fine card, but you hope to not draw it since it becomes a massive brick that Firewall Defenser can no longer summon, so you’d probably have to summon Code Talker Inverted to fix that issue. The search is good, despite the discard, and having this in Deck for Defenser does make it a worthy 1-of.
Advanced Rating: 3/5
Art: 3/5 Again, kinda boring, but it’s fine.
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