Expedited Inheritance
Expedited Inheritance

Expedited Inheritance – Murders at Karlov Manor

Date Reviewed:  March 4, 2024

Constructed: 3.0
Casual: 3.25
Limited: 3.25
Multiplayer: 3.0
Commander [EDH]: 3.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


I sometimes refer to cards as either puzzles, or single-card combos; Expedited Inheritance is both, and it takes quite some solving. You can use it as a straight-up advantage for yourself, as it very indirectly deters blocking and gives your damage-based sweepers a new dimension. It really feels like that’s one of the least interesting uses for it, though, given that it’s asymmetrical. Political uses in multiplayer are one thing, but it almost feels like it should be possible to make a mono-red mill deck. A kicked Urza’s Rage on a 1/1 creature takes out nearly a quarter of a 60-card opponent’s deck after accounting for opening hands and early plays; a Blasphemous Act potentially eliminates even more. I am honestly not sure what this card’s best use is, and I think it could turn out to be rather interesting.

Constructed: 3
Casual: 3.5
Limited: 3
Multiplayer: 3
Commander [EDH]: 3

 James H. 


Expedited Inheritance is…weird. It’s sort of meant as a hedge against people being mean to your creatures, but it has the interesting quirk of being symmetrical. It’s optional, but symmetry is strikingly rare in modern design, and most people will like the idea of the impulse draw anyways.

This feels like a puzzle waiting to be solved, thanks in part to it saying any damage to a creature will trigger it. And considering that red is a color that can struggle in a long game to keep up, a bit of an insurance policy for when combat goes in interesting ways can pay off. It also makes for interesting angles when burn spells get involved, like any mass burn effect with creatures on board.

I will say that this card may be better than it looks, but this is definitely a card to be played cautiously. It generally (though not always) needs an opponent to play into it for you to benefit, and it can backfire if things get weird. The flip side is that you can get a lot of advantage that way, and there’s something to be said about a cheap card advantage engine; two mana is quite low for one, and it could pay off if you play carefully.

Constructed: 3 (I might be off here, but it feels a bit too volatile)
Casual: 3
Limited: 3.5
Multiplayer: 3
Commander [EDH]: 3.25

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