Evil Eye of Selene
May 13, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Evil Eye week begins on Pojo CoTD starting with the card the archetype centers around: Evil Eye of Selene or EEoS for short.
Being an equip spell it is a target for destruction effects, but has some good search ability to help fish it out from the deck (namely Hidden Armory). Once equipped, EEoS protects your Evil Eye monster from everything. No target effects, no destruction effects, no destruction in battle, that’s pretty awesome for one card to do for an archetype of monsters. You take burn damage each time you activate an archetype-specific spell/trap, which is counter productive, but the burn damage is only 500 per, and your monster equipped with EEoS gains 500 additional ATK, and it is permanent. If your equipped monster activates its effect (if it has one) it will trigger this burn damage/ATK gain as well, but I reiterate, 500 isn’t anything. Permanent ATK gain for the equipped monster, protection against almost anything, and then EEoS can pull itself back from the grave as long as you can banish an archetype-specific spell/trap and pay 1000LP? This card is great for the archetype and it’s no wonder they focused all the support around this card. Your weaker monsters won’t die in battle, while your stronger monsters are protected from destruction. You should always have access to EEoS because you’ll be running those Evil Eye spell/traps, as well as some kind of life gaining cards to be sure.
Until Next Time
Naturally we finally get to Evil Eyes, and the only real way to start this week off is the card the entire archetype basically revolves around, Evil Eye of Selene.
Selene is an Equip Spell that can only be equipped to Evil Eye monsters, as I’d expect, and it gives said monster immunity from being destroyed by battle as well as preventing it from being targeted or destroyed by your opponent’s card effects. Basically perfect protection, only instead I’d wish it’d just be unaffected by all card effects and not be able to be tributed, but that is being picky at that point. Each time the equipped monster activates its own effect or another Evil Eye Spell/Trap is activated, you lose 500 LP and your monster gains 500 ATK (even if Selene leaves the field). This will get your monster to some great stats, only the effect is mandatory, meaning that 500 damage can kill you if you’re too low. Selene has a final effect where if it is in the graveyard, you can pay 1000 LP and banish an Evil Eye Spell/Trap from your graveyard to set Selene back onto the field. Considering how crucial this card is, it’s great to be able to get it back from the graveyard if you have no ways or searching or retrieving it via other means. The effect to come back from the graveyard is a hard once per turn, because Selene shouldn’t come back too much in a turn if something somehow happens to it again. Selene can deplete your own life points fast, but it still makes the Evil Eye archetype as strong as it can possibly be since literally every other card in the archetype has an effect revolving around it, so it is a must in the deck, though it could work at two over three since it is searchable and there are ways to retrieve it from the graveyard, but one may be too few in case something happens to it.
Advanced Rating: 4/5
Art: 4.5/5 The focus is clearly on the eye and not the one wearing it, it looks like it gives monsters power, just as it actually does in the archetype.
This week we’re looking at the Evil Eye theme, another Fall/Halloween appropriate theme we’re going over in Summer, but this is fun. Evil Eye of Selene is an Equip Magic card that opens the week. Equipping this to your Evil Eye Monster protects it from Battle destruction, as well as being destroyed by your opponent’s card effects, and further yet from being Targeted by their card effects.
If you activate the effect(s) of the Monster equipped with this card, or activate another Evil Eye Magic/Trap card, it gains 500 attack and you lose 500 Lifepoints. The attack gain still is activated even if this card leaves the Field, so I believe you still lose the Lifepoints as well. It’s a fair trade, a modest attack increase for a negligible shot at your Lifepoints.
If this card exists in the Graveyard, by paying 1000 Lifepoints, and remove an Evil Eye Magic/Trap from your Graveyard to Set this card on the Field. You can’t remove another copy of this, keep in mind, and I find it odd since this is an Equip you Set it instead of Equip it to a new Monster, but whatever. The latter effect is once per turn. Watch your Lifepoints, but use and abuse the attack increase well, and you’re good.
Art: 4.5/5 This is pretty awesome. Great detail on the eye, I love seeing the face, and the colors in the background mesh well with the plainness of the face too.
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