Emergency Teleport – #PGL3-EN081
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
Date Reviewed: February 11th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Emergency Teleport was once one of the more powerful cards in the meta for what it started in terms of turns…at least old guys of Yu-Gi-Oh like me remember those days, lol.
Level 3 or lower Psychic support is good not only for the originators like Psychic Commander and Krebons, but nowadays Virtual World could’ve benefited greatly from being able to use three of this card. Even at one it feels broken despite only being able to target two Virtual World monsters currently in the archetype: Lulu and Nyannyan. Lulu is your searcher, so she’s first on your list, while Nyannyan gets you a banished back when they are banished. While that may not seem overpowered, two targets, E-Teleport may be all you need for your VFD first turn, and that is staggering to think about if you on the opposite side of it. Matching the monster you summon from E-Teleport will lead to Extra Deck plays, it won’t let to an added attack, it’s meant to hurt your opponent. Synchro 9, Rank 3, Synchro 6, or something more when combined with Chuche, Emergency Teleport will only grow in importance in the deck if they get more Psychic Level 3 monsters.
Until Next Time
Throwback Thursday is a classic Quick-Play that the TCG has limited and the OCG has semi-limited, and it was one of the most insane cards to come from the beginning of the Synchro era: Emergency Teleport.
E-Tele is a Quick-Play Spell that lets you Special Summon any Level 3 or lower Psychic monster from the Deck, but it’s banished during the End Phase of the turn. This card has been used a lot throughout the years with Tele-DAD getting Krebons for Synchros or Kozmos summoning their pilots to use their effects and get into their ships, and now you got VW using this to get a name on board to make the VW monsters live. E-Tele easily gets a ton of combos going for you, which shows how strong summoning from Deck is without a real drawback, and banishing the monster at the End Phase isn’t good enough a drawback. You can just use the monster for a Synchro, Xyz, or Link for example. It’s a good starter for Decks or an extender for Decks that are using Psychics of the proper Level. It’s a card anybody using Psychics would love to have back at two or three, but you play the one you got.
Advanced Rating: 4.5/5
Art: 3.5/5 Mind Protector being on the card is the closest you’ll get to summoning it off this card.
See what happens when I don’t do CotD before going to bed? I’m late. Fortunately, it’s Throwback Thursday’s, and Emergency Teleport is a card I’ve reviewed many times. At the height of its power, this Quickplay Magic was abused to hell with DAD-Teleport. Dark Armed Dragon, for the unfamiliar. While not quite as powerful as it once was, the Psychic pool has only grown, making Emergency Teleport a nice choice, as a necessity or even Tech in a variety of Decks. Great for Extra Deck plays and beyond for so many players.
Art: 4/5 Fun enough
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