Edgewall Innkeeper
Edgewall Innkeeper

Edgewall Innkeeper
– Throne of Eldraine

Date Reviewed:
March 20, 2020

Ratings:
Constructed: 3.38
Casual: 3.00
Limited: 3.38
Multiplayer: 2.75
Commander [EDH]: 2.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


David
Fanany
Player
since
1995

I didn’t question the existence of the Prancing Pony Inn when I first read The Lord of the Rings. I started to question it later, because it’s the only inn we ever see in the entire series. We don’t see one in Rohan, where you might expect to enjoy some boisterous viking-style hospitality. We don’t see one in Minas Tirith, the most civilized city in the known world. We don’t see one in Lake-Town, despite the fact that it’s supposed to be a center of commerce. Perhaps inns were a hobbit invention that had yet to spread far beyond the Shire?

Edgewall Innkeeper proves the value of inns and innkeepers, no matter what the Steward of Gondor thinks. It’s another card that only goes in one deck, though I don’t mean to knock it too much for that. Turning all of your creatures with adventure cards into cantrips is effective at keeping such a deck moving, particularly for the green-white variants that don’t use Foulmire Knight. Adventure is already a card advantage-generating mechanic because you can always get both modes in time, if you choose to, and Edgewall Innkeeper can provide just enough of a boost to keep adventure decks live against some pretty scary opponents.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 2/5

 James H. 

  

Turning spells into a cantrip is a way to make them even more oppressive, and Edgewall Inkeeper is certainly that if he gets entrenched. One extra card is more than worth a 1-mana investment, and it pays off in multiples or if you have lots of Adventure creatures. He even can work if you send a lot of creatures off on adventures first, bring him in, and then draw loads of cards. A 1/1 body that relies on the rest of your deck does mean he has the potential to brick, but the decks that can use him will get a lot of mileage out of him, and there’s a good reason green has been one of the strongest colors in the current Standard.

Constructed: 3.75
Casual: 3
Limited: 3.75 (worth taking and building around)
Multiplayer: 2.5
Commander: 2.25 (not enough Adventure spells to really make him shine like he does in Constructed formats)

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