Earthbound Greater Linewalker
November 29, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Earthbound Greater Linewalker wraps up the week of Earthbound support and cards, and is quite the monster for the archetype.
You likely won’t be getting Greater Linewalker out first turn, as getting a Synchro on the field and in the grave is a huge commitment of cards usually, and that’s if the opponent doesn’t have anything to halt your progress. Whenever you do this though you get a Special Summon that has 2900 across the board and is Level 8. Earthbound Immortal search or recovery is something the deck needed. The drop your opponents LP to 3000 effect is tremendous and easier to meet than Special Summoning this card. Normal Summoning an Earthbound Immortal is as easy as using Mausoleum of the Emperor or Normal Summoning Greater Linewalker. The Normal Summon requirement for the Earthbound to get this LP change is balanced, ditching then Special Summoning this would be too easy to break this effect, and you still can do something along those lines by ditching Greater Linewalker then Special Summoning it back, use the search and then use Mausoleum for your Earthbound.
A unique twist on bringing your opponent within one attack from an Earthbound to defeat, but how often does this really happen? Dump Greater Linewalker in the grave, bring it back, get that search, use Mausoleum for your Earthbound and drop your opponent to 3000. Less cards then double Synchro Summons.
Until Next Time
The week ends off with a card meant to get you to the Earthbound Immortals quicker as well as try to have said Earthbound Immortal end the game ASAP, Earthbound Greater Linewalker.
Linewalker is a Level 8 DARK Fiend with 2900 ATK and DEF. Worth noting that Dark Spirit’s Mastery from a few weeks ago searches for this, and I like the 2900 stats. If you control a Synchro Monster(s) and have a Synchro Monster(s) in the graveyard, you can Special Summon this card from the hand. Free Special Summon, meant to be when you’re in the middle of the Sun and Moon Dragon Loop, but you could just Synchro climb with a smaller Synchro to a bigger one like Crystal Wing and then summon this. It isn’t terribly difficult to summon. During your Main Phase, this card lets you take any Earthbound Immortal monster from the deck or graveyard and adds it to your hand. Quicker way to get to all the Earthbound Immortals is something I like and something the archetype lacked for so long. If an Earthbound Immortal is Normal Summoned while you control this face-up card, you can make your opponent’s LP become 3000. Now I’ve seen Aslla piscu FTKs with this effect, but they aren’t anything to fear too much. The nice part about this is that it makes Ccapac Apu or Uru (or Wiraqocha Rasca if you use the effect to the fullest potential) a one-shot kill towards the opponent since they can attack directly with very high ATK. The other Earthbound Immortals will put your opponent at 500 LP at most since they’re all fairly strong themselves. Each effect of Greater Linewalker is a hard once per turn, though I don’t imagine you ever being a position where you’d need more. It’s a fine piece of Earthbound Immortal support and while I don’t like them forcing them to work with Synchros, at least the support isn’t completely terrible.
Advanced Rating: 3.5/5
Art: 5/5 Love the Sun and Moon hands and how this is basically Rex Goodwin himself.
Earthbound Greater Linewalker (I’m sure that took some thought) Level 8, Dark/Fiend, 2900 attack and defense, so certainly a powerful menace here. You can Special Summon this card from your Hand if you control a Synchro Monster(s)…AND if you have a Synchro Monster(s) in the Graveyard. That’s an odd little clause, so if you have say one of each and get a random discard/removal, that could be bad for you.
As said earlier this week, I don’t like this forced play style synergy between Synchros and Earthbound Immortals. It just seems unnecessary. You can add an E.I. from your Deck or Graveyard (options are nice) during your Main Phase. It’s never bad to fetch a specific Monster you’re looking for. If an E.I. is Normal Summoned while Linewalker is on the Field, you can make your opponents Lifepoints 3000.
Handy enough I suppose, anything to manipulate your opponent’s Lifepoints is worth a look. I assume this is a setup to lower them enough for your E.I. to be able to make a direct attack to win the game. If it works, you know, good for you. Just too unpredictable…too unreliable. Each effect here, naturally, is once per turn. This isn’t BAD, but it certainly isn’t good, either.
Art: 2/5 I don’t like this…the strands looks like tentacles (are they??) just this isn’t doing it for me.
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