Drytron Nova – #GEIM-EN033
Special Summon 1 “Drytron” monster from your Deck, but destroy it during the End Phase. You can only activate 1 “Drytron Nova” per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.
Date Reviewed: January 19th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Drytron Nova is another way to get to your Drytron monsters.
Special Summon from the deck any of your Drytron monsters, pretty good card to start out with. The Drytron will be destroyed in the End Phase but it won’t be there when that effect kicks, so it isn’t a drawback. You need at least one Drytron or a Drytron and a Ritual Monster to start the combos, and this card helps make certain that you have what you need.
Not much else to say about the card: Powerful for the archetype, easy to use.
Until Next Time
Next up we have one of the more simple cards for Drytron, but it helps access any name you might need: Drytron Nova.
Nova is a Normal Spell that lets you Special Summon any Drytron Monster from the Deck that’s destroyed during the End Phase, and you can only Special Summon those Monsters that cannot be Normal Summoned or Set the turn this is activated. The restriction isn’t worrying in Drytron, and while you don’t get to trigger the Drytron’s effect you summon, you at least get to the name that you can use for a Link-1 so then you can revive the Drytron with its own effect and begin grinding up card advantage. It’s the best starter a Deck like this could ask for, it’s another 3-of in how simple, yet effective it is.
Advanced Rating: 4/5
Art: 3.5/5 This doesn’t look good.
Immediately shifting into some Magic support for the Theme, here we have the Normal Magic card, Drytron Nova. So this is a pretty run of the mill card we see in a Theme anymore. Special Summon one Monster of the Theme, (here it doesn’t cost you anything, require Discards or Tributes) but it is destroyed during the End Phase. I can only naturally assume here you’re only using this for an Extra Deck play or a Ritual play, especially seeing how simply as a Normal (not Quickplay) this doesn’t give you much room to defend yourself. Maybe it could be enough for a finishing blow or play, but additionally, also tied to the Theme, (besides only being able to use one of these a Turn) you can’t Special Summon Monsters that can’t be Normal Summoned/Set during the Turn you play this. I don’t think this is quite as useful as yesterday, but I do enjoy having a broader range of what you can get. It’s a bigger combo piece in ways, but sort of a more specific one in others.
Art: 3/5 Now THIS is meh on a card. The space theme is still present but still not a great representation of the name.
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