Dragunity Knight - Areadbhair
Dragunity Knight – Areadbhair

Dragunity Knight – Areadbhair – #GFTP-EN043

1 “Dragunity” Tuner + 1+ non-Tuner monsters – When your opponent activates a monster effect (Quick Effect): You can banish 1 “Dragunity” monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent’s monster by battle, after damage calculation: You can banish that opponent’s monster. If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of “Dragunity Knight – Areadbhair” once per turn.

Date Reviewed:  May 7th, 2021

Rating: 4.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Dragunity Knight – Areadbhair is a new Synchro for the archetype and one that legitimizes them as a meta-caliber deck.

Dragunity-based only unless you run some Dragunity Tuners, Areadbhair has big levels and big ATK/DEF. Level 10 Synchro in Dragunity will take two Level 4’s and a Level 2 Dragunity Tuner, or one of your high level Synchro Dragunity and a Dragunity Tuner. However you make Areadbhair, you will have a boss monster capable of controlling the game on the field. Banish a Dragunity from the grave for monster negation and banish that negated monster is great interruption and avoids destruction effects and your opponent reusing that monster. Areadbhair took a page out of DmoC’s playbook and banishes any monster it destroys in battle if you choose, which you’ll almost always do, robbing your opponent of resources and monsters that benefit from hitting the grave. Lastly, Areadbhair nukes your opponents spells/traps when it is destroyed in any fashion, brutal. While there are ways around this, like not playing any spells/traps until Areadbhair is gone, you are likely going to get a trade of at least one card from Areadbhair being destroyed. Monsters would’ve been much better, but spell/trap cards fit with the strategy of Dragunity being able to attach themselves to other Dragunity monsters. So much removal power and just a strong base ATK/DEF make Areadbhair tough to deal with. As long as you have Dragunity monsters in the grave, Areadbhair will have fuel for a once a turn negation. Pair it alongside the new Arma Gram for two high ATK beaters that each have negation.

Advanced-4.5/5     Art-5/5

Until Next Time

Crunch$G Avatar

The week ends off with a new boss Synchro for the Dragunity archetype, Dragunity Knight – Areadbhair.

Areadbhair is a Level 10 WIND Dragon Synchro with 3300 ATK and 3200 DEF. Stats are of course the same as the Nekroz Ritual version and it’s good, WIND and Dragon go fine together. The requirements to summon are any Dragunity Tuner and any non-Tuner. It’s nice to make the non-Tuner more loose so you don’t have to use a Winged Beast, cause that can make this harder to summon otherwise considering the bigger Dragunities you’d use as a non-Tuner are likely Dragons like the Synchros or the Armas. When your opponent activates a monster effect, then as a Quick Effect you can banish a Dragunity from your graveyard to negate that effect and banish that card. Nice negation and banishing in the Dragunity archetype, makes for another good monster to end your board on after using Bracha. You can just banish the Winged Beast Dragunities as well since you don’t care about them in grave, same for most of the Synchro Dragunities minus Gae Dearg probably. If this card destroys a monster in battle, you can banish that opponent’s monster after damage calculation. Another good banish effect to keep monsters out of the opponent’s graveyard. It isn’t a necessary effect, but useful. Finally, if this Synchro Summoned card is destroyed by the opponent while in your control, you can destroy all Spells and Traps the opponent controls. A Harpie’s Feather Duster for the opponent outting this is pretty nice, even if it has to be destruction. Most removal effects aren’t always destruction anymore, and you might not rely on the opponent destroying a 3300 body in battle. Either way, it’s a fine effect to have to add to the main first effect. Each effect is a hard once per turn, though once for each effect is more than enough. It’s a good new boss for the archetype and worth using a copy of to have a boss.

Advanced Rating: 4/5

Art: 4.5/5 Nice big Dragon.

Dark Paladin's Avatar

Dragunity Knight-Areadbhair is a Level 10, Water/Dragon, Synchro with 3300 attack (and 3200 defense) who requires a Dragunity Tuner Monster and a non-Tuner Monster for Synchro Summon.  A Quick Effect lets you remove a Dragunity from your Grabe from play, (when your opponent activated a Monster effect) to negate said effect and remove that Monster from play, if successful.  The only thing better than negation is removal of resources attached to it, so that’s a beautiful effect.  You can remove Monsters destroyed in Battle by this card from play.  After Damage Calculation, of course.  But the thrill here, is both of these are optional effects.  So you CAN negate the Monster effect, or you CAN remove what you destroy from play.  The option on both, is very much appreciated.  If Synchro Summoned and destroyed under the owner’s control, by an opponent’s card, you get a Harpie’s Feather Duster.  Nice benefit for you when destroyed, even if it may need a Magic or Trap to do so.  The attack will be hard to get over and with the negation, that will be troublesome as well.  This effect is optional as well, which further adds options to your plays here.  Just a great card here without being broken.

Rating:  4.25/5

Art:  5/5 Very majestic 

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