Discovery // Dispersal
Discovery // Dispersal

Discovery // Dispersal
– Guilds of Ravnica

Date Reviewed: 
October 1, 2018

Constructed: 3.38
Casual: 3.75
Limited: 4.00
Multiplayer: 3.38
Commander [EDH]: 3.38

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 

David's Avatar

There’s quite a lot to process with this card. The Discovery half is pretty strong on its own; it’s not quite comparable to the very highest tier in either blue or black card-drawing, but digging into your deck is often underestimated, and it’s another mana-efficient way to put three cards in your graveyard at once, if you choose to. I think Search for Azcanta is probably going to be the most popular card for brewers once Guilds of Ravnica is out.

As for Dispersal – not to be confused with Disperse, which has somewhat similar game text too – it has an unusual wrinkle of not letting you choose which card gets bounced. That level of control over it is usually a must-have for bounce spells, but in this case, there are scenarios where the highest-cost card will be the most threatening anyway. Also, in control and midrange matchups you’ll often find yourself facing exactly one threat from the opponent, and resolving it will cause a major disruption.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

 James H. 


Discovery/Dispersal has a fair bit going for it. As always, being a split card affords it a fair bit of flexibility, and (conveniently) both modes are good!

Let’s start with Discovery; it’s a weakened Preordain, sort of. Or a weakened Thought Scour/Mental Note! It straddles the line between the two blue spells, but it adds the wrinkle of being a hybrid spell, which is an underrated benefit at times. Being able to splash this in black, blue, or black and blue decks makes this a solid bit of filtering that might see play even as a standalone spell.

Dispersal is removal, and it’s removal that is especially effective against decks that play out their hands (like Boros and Rakdos). Five mana is a bit high, but you’re getting rid of an expensive permanent they control all the same…at instant speed. It also hits all opponents, a nice bonus.

Dispersal is the weaker half of the card, but stapled to Discovery, it’s a lot better. When you have no need for filtering in the late game, you have the ability to turn an otherwise dead card into a high-impact play. It’s a solid part to the Dimir deck, even if the hybrid half draws the most attention!

Constructed: 3.75
Casual: 3.5
Limited: 4
Multiplayer: 3.75
Commander: 3.75

We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We’d be happy to link back to your blog / YouTube Channel / etc.   😉

Visit the Magic Card of the Day Archive!  Click here to read over 4,000 more MTG Cards of the Day! Daily Since 2001.