Diffusion Wave-Motion
Diffusion Wave-Motion

Diffusion Wave-Motion – #MFC-107

(This card is not treated as a “Fusion” card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

Date Reviewed:  March 24th, 2022

Rating: 9.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Diffusion Wave-Motion is our Throwback Thursday choice and one that was another Secret Rare back in the day you didn’t want to pull.

Needing a Level 7 or higher Spellcaster for this used to be a tough sell for the card, even in the days of Traditional Format. Now, thanks to the expanded card pool, you have several more choices, good ones, for this card to benefit. 1000LP cost to attack all monsters your opponent controls isn’t a big cost at all. No other attacking is a balance for a one-card field wreck when done correctly. What DWM does the best is the lockout of monster effects from monsters destroyed by the caster using this card. Effects that opponents may activate during the Battle Phase, or effects that activate upon destruction or hitting the grave become null and void and that can be fun for you.

Not much else to say about this card. It is better now that there are more, and better Level 7 or higher Spellcasters, but it it still needs a certain monster to activate, and with so many other forms of big monsters (Synchro, Xyz, Link) to spend resources on, DWM doesn’t really have a spot in the game. It is better though, even with things limited and banned that helped it.

Advanced-2/5     Art-4/5

Until Next Time

Crunch$G Avatar

I still wonder how many people hoped to pull Dark Magician Girl back in the day just to realize they got retail packs and instead pull Diffusion Wave-Motion.

Diffusion Wave-Motion is a Normal Spell that’s not treated as a Fusion card, mainly cause Konami didn’t want to change this card’s name after being a part of the anime. If your opponent controls a monster, you get to pay 1000 LP to target a Level 7 or higher Spellcaster you control to make it have to attack all monsters the opponent controls once each while other monsters you control cannot attack. The effects of monsters destroyed in battle cannot activate their effects and are negated. So I would hope you target a big enough monster that can run over the opponent’s whole board, but most Level 7+ Spellcasters do have decent stats. Even with Dark Magician for example, 2500 should get over a lot of monsters. The effect negation bit is nice as well to prevent some later effects from triggering after destroying these monsters in battle. Being forced to make these attacks can sting if your opponent does control a stronger monster than the Spellcaster you intend to target, so you might not want to use that in that given moment. Either way, the card is kind of meh. The effect does seem fine, but you’re relying on an unsearchable card still when other cards can achieve the same goal. Though considering everything we’ve seen support for recently, wouldn’t be shocked if we got a card to make it easier for this to go off without a hitch.

Advanced Rating: 2.5/5

Art: 1/5 Old artwork is still a hit or miss, and this is very basic and the colors aren’t that nice really.

Dark Paladin's Avatar

Before I saw what this was for today, after Monday, I kinda thought (as boring as it might have been) we’d look at the OG Man-Eater Bug today.  Diffusion Wave-Motion is a fun Magic card, we got see Yugi use thrice on the anime (yes, thrice, even if you only remember the time against Kaiba).  A Level 7 or higher Spellcaster of yours gets to attack all your opponent’s Monsters.  It’s the only Monster that gets to attack, though, which may not be an issue if it’s the only Monster you happen to control.  All while having Effects unable to be activated and/or negated when destroyed with this is actually rather incredible.  There’s a 1000 Lifepoint cost (which I see as negligible as we pay more for less as is anyway) but the real problem with this card is it doesn’t create you any advantage.  At least…not immediately.  Stopping Effects of cards you destroy, especially say, Graveyard ones, is awesome.  That can net you some advantage long term.  But as it is, you give up the Points, as well as go -1, even if it swings board control in your favor.  Given how far back this card was made, it feels like they felt they made it TOO good, so it couldn’t generate any actual, immediate advantage.  Also, fun fact, this is the second Secret Rare I pulled ever; the first having been Magic Cylinder.

Rating  3/5

Art:  This is hard…I love the idea of what this picture is doing, and the foil helps, but it needs more color.  It gives the vibe of a dark hole beginning, or maybe even collapsing.  3/5

Mighty Vee

Infamous for being specifically excluded from “Fusion” searching spells (thanks, Yugioh naming conventions), Diffusion Wave-Motion is this week’s Throwback Thursday, a normal spell from way back in 2003. Modern prints of the card explicitly state that it’s not a Fusion card, so no searching for it with Predaplant Chimerafflesia or something like that if you wanted to for some weird reason. By paying 1000 LP while your opponent controls a monster, you can let (or, rather, make) one of your level 7 or higher spellcasters attack all monsters your opponent controls once each this turn. Furthermore, while you can’t attack with any other monsters, monsters destroyed by that spellcaster can’t activate their effects and have their effects negated. Clearly, this is meant to beef up Dark Magician for an anime-esque beatdown, which would have been pretty cool back in the day for board clearing since battle floaters and flip monsters were more common. Unfortunately, in modern times this effect hasn’t aged too well. There are plenty of spellcasters with decent attack, but if there’s a stronger monster on their field, you’ll be forced to crash into it, leaving you to ask if it was really worth it. It could save you in a jam against a deck that fields a lot of weak monsters at once, but you’re better off using standard board clears like Lightning Storm or the recently unlimited Raigeki. It does make you feel cool, at least.

Advanced: 1.75/5

Art: 3/5 The art itself isn’t really anything to write home about, but I’ve heard that ultra prints of this card are gorgeous in person.

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