Devotee of Nephthys
Devotee of Nephthys

Devotee of Nephthys
– #HISU-EN005

You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each of the following effects of “Devotee of Nephthys” once per turn
● If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” monster from your Deck, also destroy this card during the End Phase.
● If this card is in your GY: You can destroy 1 “Nephthys” card in your hand, and if you do, Special Summon this card.

 

Date Reviewed: 
January 8, 2019

Rating: 3.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Devotee of Nephthys is one of the two new Ritual Monsters for the archetype. Level 2 Ritual Monster should be quite easy to summon, nothing used in the archetype is under the required level amount. Searchable with yesterday’s card Disciple of Nephthys, Devotee nets you a Nephthys Special Summon from the deck off its Ritual Summon. While the card has to be destroyed in the End Phase, this gets you any Nephthys monster. You can even Special Summon your other Nephthys Ritual monster. With all Nephthys monsters sharing a grave effect that either triggers in the next Standby Phase, or an Ignition effect in the grave, the destruction effect isn’t much of a thing, and can even be a positive. Devotee can pull itself back to the field from the grave by popping a Nephthys in your hand. Devotee can start combos by being discarded and then using its pop effect from the grave. You won’t get the Special Summon you get off its Ritual Summon, but this card can jump start the deck.

Advanced-3.5/5     Art-4/5

Until Next Time
KingofLullaby

WarlockBlitz's Avatar
WarlockBlitz

Sometimes I feel that if it’s not Nekroz, it’s worth it. Devotee of Nephthys is a Level 2 Wind Spellcaster-type Ritual Monster with 1200 Atk and 1200 Def. Rituals have the inherent problem of costing too many resources. In this case, it’s whatever you tribute and the Ritual Spell Card. For the investment, you don’t get very good stats. You do get an effect upon Ritual Summon to Special Summon any Nepthys monster from the deck. Devotee then destroys itself during the End Phase. While in the grave, you can destroy a card in your hand to Special Summon Devotee from the grave. Both effects are once per turn and I’m glad both effects put monsters on the field to combo and win. However, there are easier ways to Link climb than by using the first effect, and plussing off a hand destruction can be risky even within the archetype. Devotee of Nephthys looks cool, isn’t as splashable as yesterday’s card, and is probably only ever going to exist as a two of in Nephthys decks. 

Score: 3/5     Art: 3.5/5

Crunch$G Avatar
Crunch$G

I forgot to mention this with Disciple, but the Nephthys archetype is a Ritual based archetype, so obviously we were going to review some Ritual Monsters, and one of their Ritual Monsters here is Devotee of Nephthys.

Devotee is a Level 2 WIND Spellcaster with 1200 ATK and DEF. ATK and DEF is pretty low, but it is Level 2 so I don’t expect both to be good, WIND once again isn’t the best supported attribute, but Spellcaster has some nice stuff. As Devotee is a Ritual, it has a Ritual Spell and it is Rebirth of Nephthys, but you can use generic Ritual Spells but just know that Rebirth of Nephthys mentions this card, so Pre-Preparation of Rites searches for this and Rebirth. Devotee has two effects and you can only use each of them once per turn.

  1. If this card is Ritual Summoned, you can Special Summon 1 Nephthys monster from your deck and destroy this card during your End Phase.
  2. If this card is in your GY, you can destroy 1 Nephthys card in your hand to Special Summon this card back.

The first effect helps well with gathering field presence for bigger plays, which any modern deck can use, plus said Nephthys monster can use its effect to destroy a card in your hand for its effect cause with this being Level 2, the Ritual Summon of it will likely only need 1 monster and the Ritual Spell. The second effect is also useful for getting it back on the field for bigger plays while setting up one of your Nephthys for future plays since you destroyed it. Just remember you have to properly summon this in order to use the revive effect it has. This card is helpful for giving Nephthys Link or Rank 2 Xyz plays and is the more important of the Nephthys Rituals.

Advanced Rating: 4/5

Art: 4.25/5 I really love the blue on this card for some reason.

Dark Paladin's Avatar
Alex
Searcy

Ritual Monsters don’t come along on the CotD very often (or in the game, for that matter) but today is Devotee of Nephthys.  A rather simple, small Ritual Monster, at a glance, being Level 2, with her 1200 attack and defense, and still being a Wind attributed Spellcaster.  Levels don’t come into play a whole lot especially with lower Leveled Ritual Monsters, as you’re still giving up two cards (a Monster and the Ritual card) to bring out one card.

So, Devotee can be Ritual Summoned with Rebirth of Nephthys (which can Ritual Summon and Nephthys Ritual card, so maybe/hopefully we get more down the line) and I appreciate that a Ritual card can bring out more than one Monster.  This card isn’t exactly a Tutor, like yesterday, but it’s a cycle card, and one that should rather easily give you advantage.  Once a turn, you can use one, both (or none, I suppose) of the following abilities:

*(If this card was Ritual Summoned) you can Special Summon a Nephthys Monster from your Deck, which destroys Devotee, during the End Phase.  So that’s a 1-for-1 trade, likely for a bigger, stronger Monster, which isn’t anything to scoff at.  Even though, at this point, you’ve given up three cards (the aforementioned two to get this card out, and now Devotee itself).

*By destroying a Nephthys card in your Hand while this card is in the Graveyard, you can Special Summon Devotee from the Graveyard.  So bring this back, bring out something else, this goes back to the Graveyard, cycle as many turns as you can/need, win the game, etc.  Obviously dependent on how many of the cards to the theme in your Hand, but still easy enough to use and abuse.

Rating:  3.75/5  It’s good, like yesterday, but the Ritual aspect does bring it down a hair.

Art:  5/5  Very pretty, love all the blue and the contrast to the red and orange autumn colors in the background we saw yesterday.  Apparently, they aren’t meant to see, or we aren’t meant to see their eyes. 

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