Demilich – D&D: Adventures in the Forgotten Realms
Date Reviewed: August 23, 2021
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Demilich has gotten a fair amount of attention for its intriguing skillset; recursion of spells is powerful, and recursion of itself is also quite nice; quadruple blue is quite a tall ask, but being able to cast it for no mana is far nicer (and it’s even okay for two or three mana, particularly since it doesn’t care about what color those spells were). It lets you recast spells from your graveyard (though you do have to pay costs), and it can turn spells into a second life for it. It seems best suited for those spellslinger-type decks that want to weave a lot of rude spells together, but as a potential side weapon for decks like Storm, it ain’t so bad.
Limited: 2.5 (it demands a lot to work, and most Limited decks would be heavily compromised to support it)
Demilich reads like a stereotype of a card designed to go directly into a spellslinger deck – but that doesn’t make it any less effective, when it all comes together. Taking advantage of any one of its abilities makes for a powerful glass cannon style of deck, but it also works decently in a deck that’s merely spell-heavy rather than, say, optimized to cast it on turn 2 with multiple Gitaxian Probes. It’s susceptible to anything that hates on the graveyard, but that’s a pretty standard weakness for many powerful cards, and doesn’t stop any of the other ones. I doubt Demilich will be held back too much by that.
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