Curse of Hospitality – Crimson Vow
Date Reviewed: January 5, 2022
Commander [EDH]: 2.83
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
If you’ve ever thought about what it would be like to have an unexpected party that leads you on a hard but magical quest to far-away places, you’d better hope it’s not like this card. We’re used to seeing this style of stealing effect in black or maybe blue, but red’s take on it is simply made for aggressive decks. There are few things more demoralizing to opponents than having their own cards turned against them, and even if their deck’s speed doesn’t naturally match yours, there’s a very good chance their mana curve will still have something for you to do. While red no longer needs to rely solely on effects like this to draw cards, hitting any blue or black card-drawing spells in your opponent’s deck will put you over the top. And that’s even before you get started on creatures, and the kinds of powerful effects you can get (that might be off-color for your deck). It’s also decently costed for aggressive decks, coming at a good part of the curve when you should already have some presence on the table.
Plus, the mental image of the card at work – say, Emrakul barging into your opponent’s door and hanging her hat on the hook – is too good to pass up.
In addition to some delightfully creepy artwork, Curse of Hospitality has some fun things to offer the enterprising player, helping to mark an opponent for death and encouraging everyone to attack them. Three mana to give your board trample is quite nice (and about what you’d expect to pay for the effect in red), and being able to chew up an opponent’s deck and steal their things is quite the fun way to go. It’s really only good if you have the board to make this work already, making this a bit of a dismal top deck in a poor board state…but sometimes a card like this is what you need, giving a bit of a late push to break through a board stall and encouraging more violence. Because, as we all know, violence solves everything.
Multiplayer: 4.25 (fun way to play politics, though this is hardly subtle)
This card is excellent, and it happens to have some really cool art! From a design perspective this is very red and hits it on the nose with opponent exiling the top card of their library and you can play it effect. I’m a little surprised they gave it trample and not haste or first strike (Trample is very green) but I’m glad they did because it makes it that much easier to be able to use the ability. Not only that but it’s all of your creatures that are attacking that player and in a game of multiplayer or commander that is all creatures attacking that player, your opponent gets the effect too but lets be real because we all know this is going on the strongest player in the pod. With the low mana value of three this can be quick enough to go in a constructed deck with strong creatures, perhaps a Gruul or Boros build?
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