Crop Rotation
Crop Rotation

Crop Rotation
– Urza’s Legacy

Date Reviewed:
July 30, 2020

Constructed: 4.87
Casual: 4.00
Limited: 3.00
Multiplayer: 3.50
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


The Urza block is full of cards like Crop Rotation: text boxes that explain effects that sometimes look relatively innocuous, but add up to the most insane and devastating effects possible. Not convinced? Note that it doesn’t care what types, abilities, or legendary status the land might have. When surprise Wastelands are the innocuous plays enabled by a card, something’s going on. In competitive formats, decks can go for Gaea’s Cradle, Serra’s Sanctum, or Tolarian Academy out of nowhere and most likely just win the game on the spot.  

Constructed: 5/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
Commander: 4/5

 James H. 


A bit of an unexpected heavy-hitter in Legacy, Crop Rotation swaps one land for another in your deck. The “obvious” use in Legacy is in Elves to turn one Gaea’s Cradle into another Gaea’s Cradle, working your way up the chain of obscene lands into ruder and ruder plays (since it does not bring the land in tapped unless that’s how it already comes in). With as obnoxious as it can be, it’s only as powerful as the cards in your deck, and it does have the downside of sacrificing the land up-front (meaning that countermagic can be a real blowout). It’s still powerful, but more of a tool to enable shenanigans than the one that makes all the magic happen.

Constructed: 4.75
Casual: 4
Limited: 3
Multiplayer: 3
Commander: 3.5


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