Cosmic Quasar Dragon
Cosmic Quasar Dragon

Cosmic Quasar Dragon – #DUNE-EN037

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect’s activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)

Date Reviewed:  September 15th, 2023

Rating: 2.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Cosmic Quasar Dragon is the last card we’re reviewing this week, and is on the god level of Cosmic Blazar and Shooting Quasar Dragon…for good reason.

Another Synchro that needs a Tuner Synchro monster and two or more non-Tuner Synchro Monsters for its summon, that is a lot to invest even with decks geared to Synchro Summoning. Level 12 gives you some leeway to do multiple Synchro Summons and combine into this though. No inherited continuous protection though, so you can be forced to activate one of its effects early. Board negation of effects is great, and with needing at least three materials for the Synchro Summon means three negations during your turn minimum. The negations are permanent, putting an end to Continuous Effects of your opponent’s cards, but lacks responsiveness.

A banish effect during either turn to turn Cosmic Quasar into either Cosmic Blazar or Shooting Quasar can turn this monster who can only negate during your turn into Blazar who can negate and destroy once per turn, either player’s turn, and protect itself through banishing until the End Phase. Cosmic Qusar’s multiple permanent negations are crippling to your opponent during your turn, but are not as responsive as Blazar’s effect. As for Shooting Quasar, you lose out on multiple attacks as you don’t use any monsters for the Synchro Summon, but you get the single negate and destroy per turn, as well as a free Shooting Star Dragon when it leaves the field. Shooting Star has the potential for multiple attacks off its excavation effect, and you also get a single turn negate and destroy with it. TLDR: you don’t lose with either choice to replace Cosmic Quasar Dragon.

Cosmic Quasar Dragon is one of those monsters that is tough to summon consistently even in a deck that revolves around speed-running it to the field. Once there though, you have the potential to win the game swiftly, as you should with how much is involved with summoning it. It’s fitting that it can synchro slide down to an equally powerful Synchro Monster, who can do the same as well. Cosmic Blazar doesn’t have that ability, but it can hold down the field without having to run those other monsters to synchro slide down though. Bottom Line: If you summon Cosmic Qusar Dragon and don’t win, something went horribly wrong.

Advanced-3.5/5     Art-4/5

Until Next Time

Crunch$G Avatar

The week ends off with what would happen if Shooting Quasar and Cosmic Blazar fused, giving us Cosmic Quasar Dragon.

Cosmic Quasar is a Level 12 LIGHT Dragon Synchro with 4000 ATK and DEF. Same as yesterday, just swapping WIND for the better LIGHT. Materials are the same as well, so meant for Synchro Turbo strategies. It must first be Synchro Summoned with the above materials, so especially no cheating this card out. Once per turn, you can target face-up cards on the field up to the number of cards used as Synchro Material to summon this +1 and negate their effects. Sadly it isn’t a Quick Effect, but this card’s activation and effects can’t be negated at least. The second effect lets you banish this Synchro Summoned card as a Quick Effect to summon a Dragon Synchro from the Extra Deck who needs 2+ non-Tuner Synchros to summon, treating this as a Synchro Summon. So the simple use is to get the mass negate on your turn and then swap this out for Shooting Quasar and Cosmic Blazar on the opponent’s turn to get some interaction there. It’s a neat card overall, just it almost feels like you might as well go straight into Cosmic Blazar or Shooting Quasar. The mass negation is still nice, and the second effect being a Quick Effect does dodge removal, meaning more interaction points with the opponent. Not bad, just don’t know how bad you need this as an extra step.

Advanced Rating: 3/5

Art: 5/5 Feel like this is the perfect mix of the two boss monsters.

Mighty Vee

Can’t choose between Shooting Quasar Dragon or Cosmic Blazar Dragon? How about both? Cosmic Quasar Dragon closes the week and represents Stardust Dragon’s final, FINAL form (likely not for good, though), being a mix of Shooting Quasar and Blazar. Cosmic Quasar is a level 12 LIGHT Dragon Synchro monster, and much like its predecessors, requires a Tuner Synchro monster and at least two non-Tuner Synchro monsters as material, a hefty amount of material. Perhaps unsurprisingly, it keeps their 4000 attack and defense stat line, keeping up the tradition of excellent stats.

Curiously, Cosmic Quasar must strictly be Synchro Summoned using its required materials, so you ironically can’t cheat it out with Crimson Dragon. It sort of makes sense, as its first effect, a soft once per turn, lets you target a number of face-up cards on the field up to the number of Synchro material you used for Cosmic Quasar plus another one (so at minimum, 4), negating their effects (notably, not until the End Phase); as if that wasn’t extreme enough, this effect itself can’t be negated. This Stardust Dragon clearly takes after the Quasar side of the family, serving as offensive boardbreaking pressure; while it will almost certainly dismantle an opponent’s board, the real issue is getting to Cosmic Quasar in the first place through disruption. I get that it’s too strong to be a Quick Effect, but it does severely limit its uses going first. Cosmic Quasar’s second effect is a non-once per turn Quick Effect, copying Blazar’s ability to banish itself, only this time it Special Summons any Dragon Synchro monster that requires two Tuner Synchro monsters as material, treating it as a Synchro Summon. The intent is to go into one of its cousins, Shooting Quasar or Blazar, but then that begs the question: why didn’t you make one of those guys first instead? There are niche extenders that can revive Cosmic Quasar from banished, but you’d be hard-pressed to weave them into your combos. Cosmic Quasar’s main purpose, then, is to cement your victory going second against a powerful board that somehow is unable to threaten your combo. It’s unfortunate, but this is one boss that isn’t the sum of its parts, to Yusei’s chagrin.

Advanced: 2.25/5

Art: 4/5 Love the new look at least!

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