Code of Soul
Code of Soul

Code of Soul – #LEDE-EN099

If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a “Salamangreat” Link Monster, you can use 1 “Salamangreat” Link Monster you control with its same name as the entire material. During your opponent’s Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of “Code of Soul” once per turn.

Date Reviewed:  May 8th, 2024

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Salamangreat support incoming with Code of Soul.

Back at full power, Salamangreat a new extender in the form of Code of Soul. Not great stats, but as a Cyberse it will fit into the archetype and its support within Salamangreat. Needing a Link Monster on the field to Special Summon itself shouldn’t be hard with Balelynx being a popular first play option. Once on the field, Code of Soul allows for you to Link Summon a Salamangreat Link Monster using the same one on the field as the entire material needed. This is huge for Salamangreat players. Being able to use one Sunlight Wolf to Link Summon another. Link Summon Sunlight Wolf, Special Summon this to a zone it points to, get an add back from the grave, then activate Code of Soul and Link Summon Sunlight Wolf once more to get a Salamangreat Spell/Trap search from the Deck. While this doesn’t seem like the archetype is taking great strides, even when you consider using this alongside their two Link-4 monsters, Code of Soul enables easy Link re-summons without having to commit resources.

Opponent interaction isn’t something we’ve seen with any of the Main Deck monsters in the Salamangreat archetype, but now we’ve got Code of Soul. Banish from the grave during the opponent’s turn to Link Summon a Link-3 or higher Cyberse. Your options are Heatleo and your Link-4’s, bout those are some good options. Heatleo will shuffle back a Spell/Trap of your opponent, while your Link-4 monsters could have just been re-summoned using this effect, thus wiping the field with Pyro Phoenix. Outside the archetype you’ve got Accesscode, Decode Talker Heatsoul is a FIRE that gets you a draw for 1000LP, Avramax, and Firewall Dragon (though nerfed). The most damage during the opponent’s turn is ideal, and that means re-summoning Pyro Phoenix using itself and another FIRE monster you’ve got on the field.

Code of Soul really enables Salamangreat’s Extra Deck plays. Extender when you are link climbing, cost-free ability to lessen the cost of re-summoning a Salamangreat Link Monster, and the ability to essentially do it again during the opponent’s turn. Get your advantage during your turn, then set this up in the grave to wipe away their board and halt their turn. Resource management is the name of the game for Code of Soul and it does it well.

Advanced- 4/5     Art- 3.5/5

Until Next Time,

Crunch$G Avatar

Salamangreat and generic Cyberse support up next with a brand new little extender for both Decks: Code of Soul.

Code of Soul is a Level 3 FIRE Cyberse with 500 ATK and DEF. The stats might not be great, but at least it’s a FIRE and Cyberse monster for Salamangreat. It can be Special Summoned from the hand if you control a Link Monster, which is about as easy as it gets without being completely free. The next effect is for Salamangreat only, letting you Link Summon a Salamangreat monster using a monster with the same name during your Main Phase, basically letting you do the Reincarnation Link Summon without Sanctuary on the field, or letting you do a second one to resolve both Raging Phoenix and Sunlight Wolf potentially. The last effect is a Quick Effect during the opponent’s Main Phase to banish this card from the grave to let you Link Summon a Link-3 or higher monster, which gives Salamangreat Pyro Phoenix more of a use to be Link Summoned on the opponent’s turn while Salamangreat Sanctuary is up for the Reincarnation Link Summon. Each effect of course has the hard once per turn clause. It’s overall a fine extender for Cyberse, and mainly Salamangreat. The last two effects benefit Salamangreat more than anything, but the first effect is pretty generic. Being a FIRE monster also gives you a different Attribute to search in the generic Cyberse Deck. Not being a Salamangreat by name does limit searchability, but overall it’s a fine card to play a copy of.

Advanced Rating: 3.5/5

Art: 4/5 Baby Heatsoul

Mighty Vee

We should’ve gotten this card ages ago, but better late than never! Salamangreat and Code Talker join forces once more with Code of Soul, a level 3 FIRE Cyberse monster. Thanks to being level 3 and Cyberse, it fits Salamangreat like a glove, being fodder for Salamangreat Miragestallio and searchable by Cynet Mining, though unfortunately it’s not a Salamangreat name so you’ll have to get a bit creative to access it. Code of Soul has a rather unimpressive stat spread of 500 attack and defense, so naturally it won’t be sticking around for long.

Code of Soul has, unsurprisingly, three hard once per turn effects! Its first effect lets you Special Summon it from your hand for free if you control any Link monster. This should make fielding it trivial in pretty much any Cyberse deck, but Salamangreat and Code Talker specifically should have no problems given they both have access to Link 1 monsters. Code of Soul’s second effect is arguably its least important, letting you Link Summon a Salamangreat monster using one with the same name as the entire material. This effect gives you another way to reincarnation Link Summon if you already used Salamangreat Sanctuary, which you are almost guaranteed to have so it’s not super important unless you really want that value off of Salamangreat Sunlight Wolf. That leads us to Code of Soul’s final and most important effect, a Quick Effect that lets you banish it from the Graveyard to Link Summon a Link 3 or higher Cyberse monster during your opponent’s Main Phase. With this effect, we can finally weaponize Salamangrat Pyro Phoenix’s nuke effect during your opponent’s turn as long as Sanctuary is live, giving even more oomph to Salamangreat’s already solid endboard. Code of Soul’s main problem is, once again, lacking the Salamangreat name; hard opening it or doing weird combos with Lady Debug aren’t too practical. However, we can access it through Brotherhood of the Fire Fist – Horse Prince, which can be made with Salamangreat Weasel and any level 3 non-Tuner name. As a garnet, it’s up to you whether you run one or two copies of Code of Soul since its hand effect is still pretty useful, I just don’t recommend playing three. Code Talker unfortunately has better extenders to run and they can’t weaponize reincarnation Link Summoning at all.

+Enables Pyro Phoenix as a strong disruption
+Can be an extender in a pinch
-Lacking Salamangreat name makes you jump through hoops to access it

Advanced: 4/5
Art: 4/5 Mini Heatsoul?

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