Clear New World – #BACH-EN062
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster’s original Level, but negate its effects. You can only activate 1 “Clear New World” per turn.
Date Reviewed: October 5th, 2023
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Clear New World is a quick Throwback to last year this Thursday for our Throwback.
Normal Spell we mentioned earlier this week as it is searchable through Kalanta. A -1 to trade with a lot of estrictions isn’t something you want normally. Trade your monster on the field for a monster from your Deck that doesn’t have the same original Attribute and Type, and a lower Level than the monster that you destroyed. On top of that, the monster you summon has its effects also negated. In a deck that runs one Type or Attribute specifically because of the archetype this is almost impossible to come by aside from going after tech cards. In that regard, tech cards usually fall under the “Hand Trap” label or are higher level monsters than your archetype monsters which eliminates them from this.
You can use this to force cards to activate their graveyard effect(s) while getting something from your Deck, even if you’d lose out on effect(s) of the monster you summon. This can be useful to get to Visas Starfrost if you haven’t draw/searched it out or if you are targeting something like a Kaiju or Nibiru, basically being able to search anything you want, once again, if you can handle all the restrictions.
Special Summoning from the Deck is great, and having a Normal Spell do that is great. The restrictions are not great, and they restrict this card’s play quite a bit. If you run an archetype that revolves around a singular Type or Attribute you won’t be playing this. This is for something that runs a lot of Attributes and Types, or, are willing to trade an Extra Deck monster for something smaller that is without its effect(s)…I just don’t see too much potential aside from forcing a grave ability from the monster you destroy, then use the monster you summon as an Extra Deck material and nothing else.
Until Next Time
For Throwback Thursday this week, we go back to the start of this lore since it was something we kinda missed out on since we didn’t know where things would go: Clear New World.
Clear New World is a Normal Spell that lets you target a face-up monster you control and destroy it to summon a monster from your Deck in Defense Position with a different original Type and Attribute, but a lower Level than the destroyed monster’s original Level, but its effects are negated. Being able to technically summon any monster from the Deck sounds nice. Mannadium probably can’t use this with all their Tuners being Level 2, and they are really the only monsters in the Deck you want to destroy. You still can’t look past the ability to get a way to destroy your monsters for graveyard effects to get to anything from the Deck whose effect on field you don’t really care for. Hard once per turn, of course. There’s potential here, just unrealized right now. As the lore goes on, I imagine this gets far better, but right now it’s a good card on paper.
Advanced Rating: 3/5
Art: 5/5 This isn’t the Clear World I wanted to get support, but it’s still pretty artwork.
The card that started it all, Throwback Thursday’s card isn’t actually all that old (debuting last year in the TCG, in fact) but it is pretty important this week lore-wise. Clear New World was our sneak peak at the Visas Starfrost lore, a Normal Spell with a single effect that can only be activated once per turn, and you can search it with Veda Kalanta. Upon activation, you target and destroy a face-up monster (Visas shout out!) you control to Special Summon any monster from your deck with a lower original level and a different original type and attribute, albeit with its effects negated. Much like the similarly-named Small World, Clear New World saw a lot of buzz because it can generically access almost every monster in the game. Unfortunately, much like Small World, getting just the right permutation can be more trouble than it’s worth when your deck shares a lot of types or attributes; destroying one of your own monsters doesn’t help. Perhaps most tragically, the monster’s effect is negated, which significantly reduces its usage. With Veda Kalanta, there are some niche combos you can pull off in Mannadium to access Mannadium Meek, but for the most part Clear New World is a card to avoid.
Art: 2/5 We didn’t know any better at the time, but it really does just look like a generic space shot, doesn’t it?
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