Branded Lost
Branded Lost

Branded Lost – #SDAZ-EN020

The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 “Fallen of Albaz”, or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of “Branded Lost” once per turn.

Date Reviewed:  May 24th, 2022

Rating: 3.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Branded Lost is a new Albaz support card out of the Structure Deck that is both protection and search power for you.

Continuous Spell, Branded Lost locks your opponent out of negating your Fusion Summoning effects. Not only that, if your Fusion Summoned monster has an effect that activates upon its summon that as well cannot be negated. Branded Lost makes sure that the main purpose of the Branded archetype happens: Fusion Summon a monster involving Fallen of Albaz and get effect(s) off that Fusion Summoned monster. Cost-free protection is a good thing and while Continuous Spell/Trap cards are sitting ducks for negation/destruction, this card helps protect your strategy without using up a summon and is now less likely to be destroyed during the turn you play it.

Another Fallen of Albaz or card that mentions it searcher like yesterday, but this one can be every turn it is on the field as long as you Fusion Summon that turn. As previously mentioned, the Albaz strategy is to Fusion Summon a lot, so you won’t be lacking in an opportunity to get your Albaz or otherwise search. Had it gone further and searched a Spell/Trap that named Fallen of Albaz in its effect(s) it would have been better since Branded Lost is a Continuous Spell, or even been restrictive to only a Spell, but that is okay, we do appreciate a good search that can span multiple turns.

Branded Lost gets you a search each turn it’s on the field as long as you can Fusion Summon. The strategy for Branded Lost Fusion Summons a lot, and Branded Lost helps protect Fusion Summoning, the card is made to increase the chances your strategy in this archetype works and that is a good thing.

Advanced-3.5/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Last week we looked at a pretty bad Continuous Spell for the Branded archetype, to make up for that we have Branded Lost.

Branded Lost is a Continuous Spell that prevents the activation of your cards and effects that include an effect to Fusion Summon from being negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. Easy enough, ensure your Fusion Summons go off. Wouldn’t be enough of a reason alone to play the card, but it’s a good bonus for the second effect, as when you Fusion Summon a Fusion, you get to search for a Fallen of Albaz or any monster that mentions him in the text from the Deck to your hand. More ways to search Albaz and friends is always nice, this one might be more reliable in a pure Branded Deck with the Despia monsters. Get a Fusion Summon and search for a hand trap, more searchers, or a copy of Fallen of Albaz himself if you really needed it. Hard once per turn on the search, since you aren’t really limited to how many times you could Fusion Summon a turn, might as well prevent too many searches. It’s an overall pretty nice card for Branded, highly searchable, so 1 might be all you need, but it certainly has its benefits to being ran in most builds.

Advanced Rating: 3.5/5

Art: 5/5 The art on these Branded Spells and Traps are usually top notch, especially for the lore.


Dark Paladin's Avatar
Alex
Searcy

Branded Lost is a fun Continuous Magic Card, one that starts off with a Super Poly type Effect where your cards and Effects involving Fusion Summoning for yourself can’t be negated.  Nothing not to like about that, although that doesn’t protect the Monster itself when it hits the Field, it’s still a really great benefit to the card here.  Except wait…your opponent (also like Super Poly) can’t activate cards or Effects in response to that Monster hitting the Field.  That, alone, should be enough to warrant playing in any build or Theme that is Fusion heavy, at least in my opinion.  You net a Fallen of Albaz (or a Monster mentioning it) when you Fusion Summon in this manner, if you so choose, once per Turn.  Fallen of Albaz is only 1 (or 3) cards in 40, but I still feel the non-Fallen part of this card makes this a potential winner for many Themes.  The Continuous part means obviously this card needs protection to work at peak, but that protection for your Fusions is awesome.  The protection is VITAL, but even if you only get a Monster or two off of this, you’re still coming out on top.

Rating:  4.25/5

Art:  3.5/5  Nothing wrong with this, but a little busier than I’d like.


Mighty Vee
Mighty
Vee

Those who’ve lost games to Magical Meltdown might not be a fan of today’s card, Branded Lost, a continuous spell from the Albaz Strike structure deck. While it’s on the field, Branded Lost prevents your opponent from negating your fusion summon effects and responding to your fusion summons. This means no negating Branded in Red, no negating Fusion Destiny, no Solemn Judgment-ing Titaniklad the Ash Dragon or anything like that (though it doesn’t stop them from just dealing with the fusion monster itself, or negating the effects directly with Ash Blossom & Joyous Spring). Having insurance like this is pretty nice when your combos hinge on fusion summons. Additionally, on a hard once per turn, if you fusion summon any monster, you can search Fallen of Albaz or any monster that mentions it in its text (again!). This effect also sounds great on paper, and it kind of is, since Branded in Red would appreciate more fusion fodder for Guardian Chimera. As with most Branded cards, however, the card competes with more staple Branded cards for the opportunity to be searched, and you need to open Branded Lost to get the most benefit from it. That said, Andres Torres’s Branded Despia deck took first place in YCS Guadalajara teching in a single copy of Branded Lost, so maybe it shines in longer, grindy games where you have to opportunity to search it and build momentum.

Advanced: 3.5/5

Art: 3.25/5 “Attention all Branded fans, Albaz is in trouble! Just send us your credit card number along with the three digits on the back so he can buy what he needs to beat Aluber! Act quick, or Maximus just might win this one.”


CrossFlux
CrossFlux
YouTube
Channel

Continuous cards still get a bad rap despite Spell and Trap Destruction not being as commonplace as it once was. I think most people’s problems with them is that Continuous cards generally don’t provide immediate advantage.

I can see this being an issue, but these types of cards often make up for that by providing small amounts of advantage over time. Branded Lost is a card that I think is underrated. It’s Magical Meltdown…just for Albaz instead of Aleister.

Correct me if I’m wrong, but I believe the way this works is as follows: Stopping your opponent from being able to respond to your Fusion Summons means they can’t Ash Branded Fusion or Veiler Lubellion or anything like that. Not only that, but you can chain your own effects that trigger when you Fusion Summon in order to make them pseudo-spell Speed 4 effects (example being: activating Mirrorjade’s Quick Effect off his own Summon so that your opponent can’t stop the Banish).

Not only that, but whenever you do Fusion Summon, you can add an Albaz or a monster that mentions him from Deck to Hand. This is great for maintaining resources, helping to ensure that you can combo further on your turn, or simply have a follow-up play on your next turn. Since this is also once per turn, if you have a way to Fusion Summon during your Opponent’s Turn (such as through Branded in Red, Albaz’s own effect, or Super Poly) you can cheese out some extra advantage by getting an additional search.

This card has “Branded” in its name, so it has a ton of support behind it. I’m not entirely sure if top tier competitive decks need this card, but it actually is quite strong, so don’t overlook it!

Advanced Rating – 3.5/5
Art – 3/5 (Albion’s gonna have to try harder than that to stop Aluber!)


Tav
Therion
“Captain”
Tav

Alright, we are continuing Albaz Strike week with the continuous spell card “Branded Lost”, another Albaz-themed hit from the structure deck!

Branded Lost has two effects, one passive and one that triggers when you fusion summon – pretty neat! Back in the day, continuous spells used to only have one or the other, but nowadays, having both a passive benefit and a triggered card advantage bonus built-in seems to be the standard for effects that have to stick on the field to do their thing. Let’s get to it, shall we?

Branded Lost’s passive effect states that the activation of your cards and effects that include an effect of fusion summoning fusion monsters cannot be negated and when you fusion summon a monster this way, your opponent cannot activate cards of effects. So this basically bulletproofs your fusion strategy and your monsters will hit the battlefield. Since so much board control is established in modern Yugioh via omni-negates that chill on the field in the form of boss monsters, this is quite powerful – but of course, your opponents can destroy or negate the card Branded Lost instead.

The second effect states that if you successfully manage to fusion summon a monster (which you rightfully should, since you got this on the field), you can add Fallen of Albaz or a card that mentions it from your deck to your hand. That includes pretty much every great piece of the deck, as you can get whatever is missing to extend your plays right there. This effect can only be used once per turn.

I think it’s pretty obvious that this card goes into any Branded/Albaz themed deck that concentrates on fusion summoning and while it is not amazing going second or prevents your hand from bricking, it ensures that your fusion plays continue to go on and is amazing protection during the turn you set up your board and excellent going first. As with any card that needs things to happen in order for it to do its thing, playing this in multiples is a natural risk, as that may result in drawing too many and bricking your hand or topdecking it in a bad spot without being able to interact.

Rating: 3,5/5

props:

great going-first card for Branded/Fusion decks, helps extend plays and protect boards from effects, best used against hand traps

slops:

not amazing going second, bad in multiples, continuous spell means it is vulnerable to backrow removal

Art: 2/5

Another cool piece featuring Aluber, but I’m not too sure what exactly is happening here. It’s some kind of action scene, but on a permanent spell card, this artwork kinda misses the mark for me.


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