Big Score – Streets of New Capenna
Date Reviewed: May 27, 2022
Commander [EDH]: 3.00
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
This effect is rapidly becoming a staple in red – see, among others, Seize the Spoils and Unexpected Windfall – and an additional name is always useful for Commander and other singleton formats. This particular card will probably be seen most in limited, due to its mana cost and how that fits with other cards red likes to play, but it is not necessarily exclusive to that. Instant speed is always appealing, Treasure is universally useful, and there are plenty of decks that like having things in their graveyard. It’s not the most spectacular card, but it does what it does well.
Commander [EDH]: 3/5
Another red looting effect, though now with 62% more treasure, or something. Unfortunately, the problem for Big Score is that it costs four mana; it is card-neutral and can set up plays on future turns, but the upshot of spells like Cathartic Reunion, Tormenting Voice, and Faithless Looting has always been their low spot on the mana curve. Being an Instant does help a bit in terms of being able to call your shot, and giving up a turn 4 play to set up a seven-mana blast on turn 5 can be worth it…but this seems likely to be best as part of a multi-colored shell, because red alone feels a bit ill-suited to this card’s upsides. Still, it can prove beneficial, but I feel like the “upside” of setting up future plays is not necessarily what red wants to be doing on its own, so this seems like it would play better in Grixis or Jeskai shells and is really only going to show up in formats without better looting options.
Limited: 4.25 (looting is excellent in Limited because of the limited card pool)
Commander [EDH]: 3 (there are better looting effects in red, but this might have payoffs in Treasure-centric builds)
Four mana is a bit expensive along with discarding a card before you draw, meaning you need two cards in hand to play this, the upside is very good allowing you to draw two cards for a net zero and on top of that you get to create two treasure tokens. Red has very little draw strategies and mana acceleration but a card like this in the mid game can set you up for a late game victory.
It is definitely a pick up in draft or sealed if you’re playing red in any way, the treasure tokens are what does it making this essentially costing two mana to play. A very good common that should see play in a few different formats.
Commander [EDH]: 3/5
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