Battle Mammoth – Kaldheim
Date Reviewed: February 23, 2021
Commander [EDH]: 4.25
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Realistically, a card like Battle Mammoth isn’t very likely to give you a flood of cards – your opponent’s priority is always going to be to get it off the table as though they were in a blood feud with it. But even that will almost certainly get you a card, and leave your other creatures freer to navigate the spear-storm. And if somehow they can’t, it is an incredibly efficient creature, even if you didn’t use its foretell cost. As four-mana plays go, it may not quite be Questing Beast; but really, Questing Beast is just over-forged for most gameplay situations. Besides, mammoths are just cool.
If you make use of foretell, Battle Mammoth is a four-mana 6/6 with trample and the ability to draw you cards in response to most removal spells and abilities. Even without that, it’s still a five-mana 6/6 with trample that draws you cards in response to such things. It even extends its protection to all of your permanents, not just creatures, and this means that it’s possible for the big tusked monstrosity to draw you a lot of cards if opponents are careless. In the worst case, though, it’ll at least replace itself if it eats a kill spell, but a big body that can’t be chump-blocked can tear opponents apart in short order and makes Battle Mammoth a worthy consideration in most decks.
Limited: 5 (this tears most boards apart, coming early and destroying often)
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