Armory Call
Armory Call

Armory Call

Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 “Armory Call” per turn.

Date Reviewed: 
February 4th, 2020

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Armory Call would have been better as a Quick-Play.

Hidden Armory is a better card, let me get that out of the way. This card is slow, being a trap, and while that does mean it can be sneaky, being triggered in the Battle Phase and eventually equip a monster with an equip that could boost its ATK/DEF, this card just doesn’t scream use. The equip immediately effect was needed in an attempt to give this card a positive, being a trap it is slow. Outside of decks like Noble Knights, I think the only equip you’d see in the game is D.D.R. and that can’t be equipped to a monster on the field like this card states it can do. You don’t have to, but if you don’t, why run the trap in the first place?

Advanced-2/5     Art-2.5/5

Until Next Time

Crunch$G Avatar

Metaverse was so good for Field Spells that it was worthy of getting an equivalent for Equip Spells as well with Armory Call.

Armory Call is a Normal Trap that takes any Equip Spell from your Deck and adds it to your hand, then you can equip it to an appropriate monster you control. Don’t worry about having to search an Equip that has to be able to be equipped to a monster since the equipping part isn’t mandatory. It’s a nice way to help your monsters get a quick boost when they most need it. A surprise Moon Mirror Shield on one of your monsters can be pretty good. Noble Knights might like this to get to their more protective Equip Spells as well. Like I said, you don’t have to immediately equip it to a monster, which would probably be nicer if Premature Burial or Snatch Steal were legal once again, but I’m more than fine with those not being legal. This would of been nice if we also got the Warrior Structure Deck the OCG got, but for some reason we don’t have a release for that yet. Either way, a nice generic Equip Spell searcher is nice, would of been broken if it was a Quick-Play Spell, though it would of been nice.

Advanced Rating: 4/5

Art: 3/5 Looking for a good weapon?

Dark Paladin's Avatar

Armory Call is a rather simple Trap that works in a variety of Decks.  The first thing that just screamed out to me from reading this card is it should be played in a Power Tool Dragon Deck (remember him?) or obviously some sort of fun Warrior, Equip heavy Deck.  The effect here is simple, you add an Equip Magic card from your Deck to your Hand and Equip it to 1 appropriate Monster you control.

This is best used in a constructed build of some sort.  If you just play a couple or a few Equips, there’s no reason to play something like this that Targets so few of the cards in your Deck.  But if you’re Equip heavy, this thing is a wonderful 1-for-1 for you.  I’d actually have liked if you could Equip the card to your opponent’s Monster too, as it would’ve opened up more possibilities.  

It’s simple, but it does what it does well, and you can’t ask for much more than that.

Rating:  3.75/5

Art:  3.25/5  Meh, it’s not bad, and pulling the sword from the portal is cool enough.  But it’d be cool if the guy was in an armory or something as is in the name.

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