Ancient Gear Commander
Ancient Gear Commander

Ancient Gear Commander – #LEDE-EN008

You can send 1 “Ancient Gear Golem” from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 “Ancient Gear” monster. If you Normal or Special Summon “Ancient Gear Golem” (except during the Damage Step): You can Special Summon 1 “Ancient Gear Golem” from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 “Ancient Gear” Continuous Trap from your hand face-up on your field. You can only use each effect of “Ancient Gear Commander” once per turn.

Date Reviewed:  April 21st, 2024

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Ancient Gear Commander is a Machine Duplication target that is all about helping you get to Ancient Gear Golem…just not as easily as Tanker yesterday can.

500ATK makes it a Dup target as mentioned, but with effects only once per turn you may wanna save the Duplication for something else. Foolish Burial AGG from the hand, Deck, or face-up to conduct another Normal Summon. If you happen to have another monster on the field with Commander you could summon Ancient Gear Golem from the hand (if you have it) and then Special Summon another from the hand or grave for free (summoning conditions ignored is always a good text to see). You can also do this without having to use Commander as tribute fodder, and having two Ancient Gear Golem on the field sets up Ancient Megaton Golem or put you one monster away from Chaos Ancient Gear Giant.

If you were to use Machine Duplication on Commander (or any of your 500ATK or less Ancient Gear monsters) you could use one as tribute with Ancient Gear Advance to draw a card and then summon any Level 5 or higher Ancient Gear that turn without tribute. You would only get Commander’s first effect once out of the three copies, but you’d get a draw off tributing one, then keep the other copy while allowing for a bigger Ancient Gear to be summoned without tribute. Ancient Gear Workshop will add the Golem you send to the grave with Commander back to your hand and then you can summon it without tribute, then summon another from the Deck.

What would be a card in an archetype without a grave effect in 2024? Banishing Commander essentially makes an Ancient Gear Continuous Trap in your hand become a Quick-Play, skirting around the slowness of playing traps, but still forces you to play Continuous Traps. As such, there are only two: Ancient Gear Duel, and Ancient Gear Reborn. Duel we review tomorrow, and is the one you are likely to run. Ancient Gear Reborn is Call of the Haunted for Ancient Gear monsters while you control no monsters, with a soft 200ATK boost. If it lacked the “control no monsters” text it may have some play but as is you are likely not going to run it. Sure it’s once per turn but you have to control no monsters, and you want to OTK with Ancient Gears or have cards that allow for flexibility.

Ancient Gear Commander is a good Machine Duplication target when combined with a few cards in the archetype. It really wants to make it easy to summon your AGG, though it should’ve mentioned Ancient Gear Dark Golem and Ultimate Pound as well.

Advanced- 3/5     Art- 3/5

Until Next Time,

Crunch$G Avatar

Next up is a second Level 4 for the Ancient Gear Deck to give you extra summons and make the Traps more useful: Ancient Gear Commander.

Commander is a Level 4 EARTH Machine with 500 ATK and 2000 DEF. The ATK makes it searchable off of Box, and it has decent DEF. Also we keep EARTH Machine cause all the Ancient Gears are like that. First effect lets you send an Ancient Gear Golem from your hand, Deck, or face-up Monster Zone to the graveyard to immediately Normal Summon another Ancient Gear monster. It gets the Golem into the grave to potentially revive while also being another way to get bodies on board to Normal Summon cards like Tanker or Wyvern. Could have been nice if this was a Circular to send any Ancient Gear, or at least those that mention Golem, to summon from the hand, but what we got is a fine compromise. If you summon an Ancient Gear Golem, you can Special Summon another Ancient Gear Golem from the hand or graveyard while ignoring summoning conditions, putting 2 Golems on the field for the price of one. Finally, you can banish this card from the grave to place an Ancient Gear Continuous Trap from your hand face-up onto the field. Before we only had Ancient Gear Reborn, which wasn’t too great due to its regular activation condition, but tomorrow we’ll look at a new target. Each effect of Commander is a hard once per turn. It is a nice card for giving you extra summons of your Ancient Gear monsters while also getting your Golem to the grave, which also means it can get it onto the field later with its other effect, plus its ability to let you activate your Continuous Traps without having to wait a turn. It’s another decent card, not as good as Tanker, but it has a spot in the Deck.

Advanced Rating: 3/5

Art: 4.5/5 Respect cards that look like the duelists that used the archetype, he even has Crowler’s Duel Disk.

Mighty Vee

Following the recent trend of monsters that reference characters, today’s card is Ancient Gear Commander, a level 4 EARTH Machine monster sporting Dr. Crowler’s iconic duel disk from the Yugioh GX anime. Just like with yesterday’s Ancient Gear Tanker, it is incredibly easy to access and summon it since it benefits from both Ancient Gear searchers and generic Machine searchers; in my combo line experimentation, I usually searched it off of Ancient Gear Dark Golem (spoiler!) because of how this card works, but it can be weaved into a lot of combo lines. Again, Commander has an undesirable stat spread despite being in a combat-focused archetype, with a pitiful 500 attack but a solid 2000 defense. Why would Ancient Gears need to defend again?

As is seemingly tradition for these character shout-out monsters at this point, Commander has a whopping three hard once per turn effects that all pretty much blend into each other. Commander’s first effect lets you send an Ancient Gear Golem from your hand, deck, or face-up from a monster zone (RIP if placed in the backrow by a Snake-Eye card) to the Graveyard to immediately Normal Summon an Ancient Gear monster after resolution. This is ordinarily a great 2 card combo piece, but this effect is most practical when searched off of Dark Golem so you can summon your second search target– in my case, Ancient Gear Wyvern. Commander’s second effect flows neatly from the first, triggering if you Normal or Special Summon an Ancient Gear Golem to let you Special Summon another Ancient Gear Golem from your hand or Graveyard, obviously ignoring summoning conditions. Like Tanker, this effect is great because it unclogs your hand, and if used as intended, it can even enable Rank 8 combo lines for Photon Lord or Gigantic “Champion” Sargas. Commander’s final effect lets you banish it from your Graveyard and place an Ancient Gear Continuous Trap directly to your field from your hand. As Ancient Gear Reborn is a rather terrible card, you will always be placing Ancient Gear Duel, which we’ll get into tomorrow! My opinion on Commander is almost exactly the same as Tanker; they’re both excellent combo pieces with similar utility in bringing out Ancient Gear Golems and mitigating the deck’s bricking issues. That linearity does make both of them rather one-note, and neither of them can combo on their own, but considering every single effect of Commander advances your combos, it’s still a good card. Run at least one!

+Outstanding combo piece that enables Rank 8 plays and fields Ancient Gear Golem
+Easily accesses Fusion Summons with Ancient Gear Duel
-Not a combo starter
-Can be vulnerable to classic Hand Traps
-Needs you to search Ancient Gear Duel first

Advanced: 3.5/5
Art: 3.75/5 Frankly, nothing sold the ridiculousness of GX for me quite like Crowler’s gaudy Duel Disk, proudly worn by this fellow.

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