All Will Be One
All Will Be One

All Will Be One – Phyrexia: All Will Be One

Date Reviewed:  March 6, 2023

Constructed: 3.50
Casual: 4.25
Limited: 4.00
Multiplayer: 3.88
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


I like this trend that’s been going on recently, where some element of a set’s name is repeated in the name of a card from the set. Modern Horizons 2 had a late one for Urza’s SagaThe Brothers’ War had a Saga with that name in one of its Commander decks, and now we have this card. I actually quite like this card, too – it reminds me of the sorts of build-around enchantments you used to see people trying to make decks for when they didn’t really know what the enchantment was supposed to do for the deck. All Will Be One is a big upgrade over that style of card, because its game text intrinsically suggests more than one plan for it: controlling the table in poison decks, even more incremental value from +1/+1 counters, chipping away at things when you use planeswalkers’ loyalty abilities (may I suggest opposing planeswalkers?). It has no obvious deck right now, but a great deal of potential, and that’s what you want out of your big build-around cards.

Constructed: 3.5
Casual: 4
Limited: 4
Multiplayer: 4
Commander [EDH]: 4

It’s very coincidental that we’re reviewing this card now; I was kind of talking about something related to it, in a different context. Because Nissa getting compleated is a horrifying enough concept, and this card is not a graphic depiction, yet perhaps the most horrifying depiction possible.

 James H. 


All Will Be One is a rather interesting payoff for both toxic and for all of the other ways to put counters on things and stuff, and it turns out that there are a lot of counters that can be placed, from oil counters to +1/+1 counters to loyalty counters to even experience counters in deeper formats. While the counters have to come from you or things you have, the damage can go anywhere, and it doesn’t matter what ultimately got the counters. At five mana, this is definitely the kind of payoff that’s going to try and end the game instead of mess around, though it itself relies on ways to make those come out to play. All that said, I think this is a deceptively brutal card if you can support it, and there will be a lot of ways to use and abuse this card’s talents.

Constructed: 3.5 (I think it costing five mana is a real issue, but the effect is deceptively effective because it can start working immediately)
Casual: 4.5
Limited: 4 (should play well with toxic)
Multiplayer: 3.75
Commander [EDH]: 4

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